The stoic dwarves of Ironforge spent countless generations mining treasures from deep within the earth. Secure in their impregnable stronghold of Ironforge Mountain, the dwarves rarely ventured beyond the wintry peaks of Dun Morogh. Even so, when the orcs invaded Azeroth and set out to conquer the human, elven, and dwarven lands, the dwarves offered to join the Grand Alliance. The resilient and ingenious dwarves proved to be the backbone of the Alliance forces and helped usher in victory after victory.

Recently the dwarves unearthed a series of ruins that held the key to the secrets of their lost heritage. Driven to discover the truth about his people’s fabled origins, King Magni Bronzebeard ordered that the dwarves shift their industry from mining and engineering to that of archaeology. Magni helped to create the famed Explorers’ Guild of Ironforge, a group utterly devoted to plumbing the secrets of the ancient world and delving out the truth of the dwarves’ fabled existence. An integral part of the Grand Alliance, the rugged dwarven armies have been called away to battle the merciless Horde in faraway lands.

The dwarves were stout allies of the humans during the Second War, joining the Alliance of Lordaeron after their homeland of Khaz Modan was invaded. Holed deep in their mountainside city-fortress of Ironforge, the dwarves have managed to weather both the Horde invasion and the plague. Still, they are long-lived, slow and careful folk, and children are a rare blessing to them. The dwarves of Ironforge number a mere 60,000.

Depending on their origin, dwarves can range widely in appearance. However, most dwarves are about 4-5 feet tall, but are usually stocky and solid muscle, weighing about 150-200 pounds. Some dwarves are exceptionally large, getting close to 6 feet tall and 250 pounds. Males almost always have a beard (usually a status symbol) and wear their hair in a variety of fashions. Females are generally about the same size as males, and normally don’t have beards. All dwarves have brown, black, or red hair and love to drink heavily.

  • Mountain dwarves – Most dwarves (especially those in Ironforge and Stormwind) are mountain dwarves and prefer living underground if possible, but can do fine under any conditions. They are very friendly and welcoming to almost everything in existence, if not slightly (unintentionally) abrasive. They usually have lightly colored skin with brown, blue, or gray eyes and are larger on average than the other dwarves.
  • Blackrock dwarves – These dwarves hail from the area near Blackrock Mountain and prefer to always be underground in closed areas that are normally very warm. A Blackrock dwarf without gray or black skin is very strange, and most of them have red, orange, or yellow eyes. These dwarves also don’t tend to be friendly towards anyone unless drunk.
  • Hill dwarves – Generally smaller than Mountain and Dark Iron dwarves, they prefer large, open spaces and gryphon riding. They are normally tanned from so much time spent outside, and try to keep to themselves. Their eyes are usually blue, green, or hazel.

Racial Traits
Crack Shot (Passive) & Mace Specialization (Passive) – Soldiers of Ironforge are often recruited from the ranks of industrial laborers or hunting parties. For this reason, dwarves innately know how to swing a hammer and shoot a gun or bow and arrow, since having worked in major dwarven industries like metalworking, excavation and hunting, they are already skilled with handling a hammer or powder. Increases chance to hit on auto attacks and 10% if using a mace or attacking with a ranged weapon.
Frost Resistance (Passive) – Dwarves are naturally adapted to cold climates, as evidenced by their stocky build and thick hair. Experienced wizards have observed that dwarves have a slight innate Frost Resistance. Frost damage does half damage.
Explore (Passive) – Since the founding of the Explorers’ League, interest in adventure has been strong in Ironforge. Whether to discover more of the world’s history or just to find treasure, many dwarves leave their homes ready to explore the world for items of value. Have a 50% chance when choosing a direction to know the correct way to go.
Find Treasure (Passive) – Have a 5 chance when looting to find a higher quality item (or extra if already epic).
Stoneform (Instant) – Dwarves can tap into their Earthen heritage to undergo a temporary partial sclerosis, known to the layman as Stoneform. Not only does this make the dwarf more resistant to injury, it also seals open wounds and eliminates most poisons and infections. The lives of many dwarves have been saved by stoneform. Heal for Stam*0.1, reduce damage taken by 20
, and become immune to poison, disease, and Nature damage for three rounds. Only usable once per encounter.

Playable Classes

  • Death Knight – Although originally born of the earth, dwarves are not immune to the dark necromancy of the Lich King. Dwarven death knights tend to carry their unwavering stubbornness into undeath, which can be a terribly good thing or a terrible thing.
  • Hunter – As descendants of the Earthen, Dwarves have a special connection to the land. Commonly, dwarvern hunters are called Mountaineers, seen guarding their homeland of Khaz Modan. Many dwarf hunters also hunt to find titan artifacts and discover more about their ancient past. Dwarven hunters are also commonly seen masterfully wielding their ever-improving guns.
  • Mage – Dating back to their Earthen ancestors, dwarves have always been able to wield the magic of Norgannon. However, most dwarf magic practitioners came from Blackrock clans in the past, which caused mages to become very rare for the past 300 years since the Blackrock dwarves were shunned for their actions in Blackrock Mountain. Recently, more dwarves have been reading scrolls and texts from the Ironforge Library to once again wield the powers of the arcane.
  • Paladin – Dwarves joined their human allies in the Knights of the Silver Hand. A dwarf that is a devout follower of the Light and an adept fighter makes an excellent paladin.
  • Priest – The dwarves of Ironforge adopted The Holy Light from their human comrades, and most dwarven priests are members of the Church of the Light. In the wake of the discovery of evidence linking dwarves to the titans, many dwarven priests are also scholars and historians. While a temptation to worship their potential creators might exist for some Dwarves, it appears Dwarves wish to keep religious beliefs separate from historical studies, and maintain The Holy Light as the major religion amongst their society.
  • Rogue – Stocky and impeccable, the dwarves of Ironforge are known for their love of loot and treasure, and perhaps not quite as well known for their proficiency in planting a blade through the lower spine of an unfortunate victim. The condemned tunnels and half-razed sections of Ironforge are home to countless brigands, fortune-seekers, grave robbers and similar vermin. With their naturally strong body and muscles they make excellent rogues.
  • Shaman – It was not widely known that dwarves could commune with the elements until recently, with the heroism of the Wildhammer dwarves in the Third War. Most dwarven shamans are Hill dwarves, having a strong connection to all elements in nature.
  • Warlock – Dwarven warlocks are even more secretive than other warlocks, however a careful visit to the less desirable places of Ironforge show that they’ve been around for a while, most likely taught the ways of Fel magic by humans and gnomes.
  • Warrior – Ironforge dwarves in particular have a long tradition of combat training, and many dwarves train extensively with axe and hammer. Mountain Kings are the elite of the Ironforge warriors, imposing fighters who tap into mystic powers to become true champions of their race.

For more in-depth reference: dwarves.


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