Loot Tables

Shadowfang Keep

Random
Assassin’s Blade (dagger) – 20 intellect.
Eerie Stable Lantern (off-hand) – 10 endurance, 10 mana.

Baron Ashbury
Baron’s Scepter (1H mace) – 10 endurance, 10 intellect.
Black Malice (2H mace) – 20% chance to blast the target for 100 Shadow damage on hit.
Guillotine Axe (1H axe) – 10 endurance, 10 mana.

Odo the Watcher
Night Reaver (2H axe) – 20% chance to blast the target for 100 Shadow damage on hit.
Odo’s Ley Staff (staff) – 20 mana, 20 intellect.
Shadowfang (1H sword) – 20% chance to blast the target for 50 Shadow damage on hit.

Baron Silverlaine
Baron’s Scepter (1H mace) – 10 endurance, 10 intellect.
Butcher’s Cleaver (1H axe) – 20 mana.
Witching Stave (staff) – 20 endurance, 20 mana.

Commander Springvale
Arced Waraxe (2H axe) – 20 endurance, 20 mana.
Commander’s Crest (shield) – 20 mana.
Face Smasher (1H mace) – 20 mana.

Lord Godfrey
Haunting Blade (2H sword) – 20 mana, 20 intellect.
Meteor Shard (dagger) – 20% chance to blast the target for 50 Fire damage on hit.
Staff of Isolation (staff) – 40 intellect.

Ragefire Chasm

Adarogg
Fang of Adarogg (dagger) – 10 endurance, 10 intellect.

Dark Shaman Koranthal
Chanting Blade (dagger) – 10 mana, 10 intellect.

Lava Guard Gordoth
Bloodcursed Felblade (1H sword) – 20% chance to [weaken] an enemy for a round on successful attack.
Heartboiler Staff (staff) – 40 mana.

Deadmines

Random
Defias Mage Staff (random) – 20 mana, 20 intellect.
Miner’s Revenge (2H axe) – 40 mana.
Staff of Conjuring (staff) – 40 intellect.

Sneed’s Shredder
Buzzer Blade (dagger) – 20 intellect.
Gold-Plated Buckler (shield) – 10 endurance, 10 mana.
Taskmaster Axe (2H axe) – 40 intellect.

Foe Reaper 5000
Buzz Saw (1H sword) – 10 endurance, 10 intellect.
Foe Reaper (2H mace) – 20 mana, 20 intellect.
Goblin Screwdriver (dagger) – 10 mana, 10 intellect.

Mr. Smite
Smite’s Mighty Hammer (2H mace) – 20 endurance, 20 mana.
Smite’s Reaver (1H axe) – 20 mana.
Thief’s Blade (1H sword) – 20 intellect.

“Captain” Cookie
Cookie’s Stirring Rod (wand) – 20 intellect. [Arcane]
Cookie’s Tenderizer (1H mace) – 10 endurance, 10 mana.
Deadmines Cleaver (1H axe) – 20 intellect.

Captain Greenskin
Blackwater Cutlass (1H sword) – 20 endurance.
Emberstone Staff (staff) – 40 mana.
Impaling Harpoon (polearm) – 40 mana.

Edwin VanCleef
Cruel Barb (1H sword) – Increase critical chance by 10%.
Defias Rapier (1H sword) – 10 intellect, 10 mana.
Defias Leather (leather) – Arcane resistance, 20 mana.
Weighted Sap (1H mace) – 20 mana.

The Stockade

Bruegal Ironknuckle
Iron Knuckles (fist) – 20% chance to [silence] the enemy for a round.
Prison Shank (dagger) – 20 mana.

Kam Deepfury
Kam’s Walking Stick (staff) – 40 endurance.
Riot Stick (staff) – 20 endurance, 20 mana.

Bazil Thredd
Staff of Nobles (staff) – 20 endurance, 20 intellect.
Wicked Dagger (dagger) – 10 endurance, 10 intellect.

Hogger
Cold Iron Pick (2H axe) – 40 endurance.
Green Dragon Mail (mail) – Restores 1 AP per round.

Blackfathom Deeps

Random
Evocator’s Blade (dagger) – 20 mana.
Staff of the Friar (staff) – 40 endurance.

Ghamoo-Ra
Crested Scepter (1H mace) – 10 endurance, 10 intellect.
Onyx Claymore (2H sword) – 40 endurance.

Lady Sarevess
Darkwater Talwar (1H sword) – 20% chance to blast the target for 50 Shadow damage on hit.
Naga Heartpiercer (bow) – 40 mana.

Gelihast
Axe of the Enforcer (1H axe) – 20 endurance.
Reef Axe (2H axe) – 20 mana, 20 intellect.

Old Serra’kis
Bite of Serra’kis (dagger) – 20% chance to poison the target, doing 10 Nature damage per round for the next three rounds.
Grimclaw (1H axe) – 20% chance to blast the target for 50 Shadow damage on hit.

Twilight Lord Kelris
Crescent Staff (staff) – 20 mana, 20 intellect.
Rod of the Sleepwalker (staff) – 20 endurance, 20 mana.

Aku’mai
Doomspike (dagger) – 20 endurance.
Strike of the Hydra (2H sword) – 20% chance to poison the target, doing 20 Nature damage per round for the next three rounds.

Wailing Caverns

Deviate Faerie Dragon
Firebelcher (wand) – 20 mana. [Fire]

Kresh
Kresh’s Back (shield) – 20 endurance.
Worn Turtle Shell Shield (shield) – Increases armor class by 1.

Lord Pythas
Embrace of the Viper (leather) – 40 intellect.
Stinging Viper (1H mace) – 20% chance to poison the target, doing 10 Nature damage per round for the next three rounds.

Skum
Tail Spike (dagger) – 10 endurance, 10 mana.

Verdan the Everliving
Living Root (staff) – 40 endurance.
Seedcloud Buckler (shield) – 20 intellect.

Lord Serpentis
Venomstrike (bow) – 20% chance to strike your ranged target with 200 Nature damage.

Gnomeregan

Random
Gizmotron Megachopper (2H sword) – 20 endurance, 20 mana.
Hi-Tech Supergun (gun) – 40 mana.
Oscillating Power Hammer (1H mace) – 20 intellect.
Supercharger Battle Axe (2H axe) – 20% chance to blast the target for 100 Nature damage on hit.
Vibroblade (1H axe) – 20% chance to lower the target’s armor for the encounter.

Viscous Fallout
Hydrocane (staff) – 40 endurance. Allows underwater breathing.
Toxic Revenger (dagger) – 20% chance to poison all targets in melee range, doing 5 Nature damage per round for the next three rounds.

Crowd Pummeler 9-60
Manual Crowd Pummeler (2H mace) – Get 3 normal actions next round. Limit once per encounter.

Electrocutioner 6000
Electrocutioner Leg (1H sword) – 20% chance to blast a target for 50 Nature damage on hit.

Dark Iron Ambassador
Glass Shooter (gun) – 40 intellect.
Royal Diplomatic Scepter (1H mace) – 10 mana, 10 intellect.

Tinkerer Gizlock
Inventor’s Focal Sword (1H sword) – 20 intellect.

Mekgineer Thermaplugg
Thermaplugg’s Central Core (shield) – When struck in combat, has a 20% chance to inflict 50 Nature damage to the attacker.
Thermaplugg’s Left Arm (2H axe) – 20 endurance, 20 intellect.

Razorfen Kraul

Random
Pysan’s Old Greatsword (2H sword) – 40 mana.
Slaghammer (2H mace) – 40 mana.
Staff of the Shade (staff) – 40 intellect.
Sword of Decay (1H sword) – [Weaken] an enemy for a round on successful hit.
Vendetta (dagger) – 10 mana, 10 intellect.

Death Speaker Jargba
Deathspeaker Scepter (1H mace) – 10 mana, 10 intellect.

Earthcaller Halmgar
Windspirit Staff (staff) – 20 mana, 20 intellect.

Aggem Thorncurse
Thornspike (dagger) – 20 intellect.

Overlord Ramtusk
Armor Piercer (polearm) – 40 intellect.
Corpsemaker (2H axe) – 40 mana.

Blind Hunter
Nightstalker Bow (bow) – 20 endurance, 20 mana.

Charlga Razorflank
Heart of Agamaggan (shield) – 10 mana, 10 intellect.
Pronged Reaver (1H axe) – 10 endurance, 10 intellect.

Razorfen Downs

Random
Boneslasher (2H sword) – 40 mana.
Ebony Boneclub (1H mace) – 10 endurance, 10 intellect.
Freezing Shard (wand) – 20 endurance. [Frost]
Manslayer (2H axe) – 40 intellect.
Quillshooter (bow) – 20% chance to strike your ranged target with a quill shot, doing 200 Nature damage.

Glutton
Glutton’s Cleaver (1H axe) – 20% chance to wound the target, doing 10 damage per round for the next three rounds.

Ragglesnout
Savage Boar’s Guard (Ragglesnout) – 10 endurance, 10 mana.
X’caliboar (2H sword) – 40 intellect.

Plaguemaw the Rotting
Plaguerot Sprig (wand) – 10 mana, 10 intellect. [Nature]

Mordresh Fire Eye
Mordresh’s Lifeless Skull (off-hand) – 10 mana, 10 intellect.

Amnennar the Coldbringer
Coldrage Dagger (dagger) – 20% chance to blast the target for 50 Frost damage on hit and [slow] them for a round.

Maraudon

Rotgrip
Gatorbite Axe (2H axe) – 20% chance to wound the target for 100 damage on hit.

Noxxion
Heart of Noxxion (trinket) – Nature resistance. Removes 1 poison effect.
Noxious Shooter (wand) – 10 endurance, 10 mana. [Nature]

Lord Vyletongue
Satyr’s Lash (dagger) – 20% chance to blast the target for 50 Shadow damage on hit.

Celebras the Cursed
Claw of Celebras (fist) – 20% chance to poison the target, doing 10 Nature damage per round for the next three rounds.
Scepter of Celebras (staff) – 20 endurance, 20 mana.

Landslide
Cloud Stone (off-hand) – 10 endurance, 10 mana.
Fist of Stone (1H mace) – 20% chance on hit to restore 1 AP.

Tinkerer Gizlock
Gizlock’s Hypertech Buckler (shield) – 20 intellect.
Megashot Rifle (gun) – 40 intellect.

Princess Theradras
Charstone Dirk (dagger) – 20 endurance.
Princess Theradras’ Scepter (2H mace) – 20% chance to lower the armor of the enemy for the encounter.
Shield of Maraudon (shield) – 10 endurance, 10 mana.
Thrash Blade (1H sword) – 20% chance on hit to gain an extra attack for KS damage.
Verdant Keeper’s Aim (bow) – 20% chance to strike your ranged target with Keeper’s Sting, doing 20 Nature damage each round for the next three rounds.

Blade of Eternal Darkness (dagger, epic) – 20% chance to blast the target for 200 Shadow damage and restore 1 AP.

Scarlet Monastery

Random
Bloodspiller (2H axe) – 20% chance to wound the target, doing 20 damage per round for the next three rounds.
Dreamslayer (1H mace) – 20 mana.
Fight Club (1H mace) – 20 endurance.
Morbid Dawn (2H sword) – 20 mana, 20 intellect.
Ruthless Shiv (polearm) – 40 mana.
Silverblade (dagger) – 20% chance to blast the target for 50 Frost damage on hit and [slow] them for a round.
Swampchill Fetish (off-hand) – Frost and Shadow resistance.
Sword of Serenity (1H sword) – 20 mana.
Vanquisher’s Sword (1H sword) – 20 endurance.
Windweaver Staff (staff) – 20 mana, 20 intellect.

Interrogator Vishas
Bloody Brass Knuckles (off-hand) – 20 endurance.
Torturing Poker (dagger) – 20 endurance.

Scorn
Scorn’s Focal Dagger (dagger) – 20 mana.

Bloodmage Thalnos
Orb of the Forgotten Star (off-hand) – 20 intellect.

Arcanist Doan
Firestorm Greatstaff (staff) – 40 mana.
Hypnotic Blade (dagger) – 10 mana, 10 intellect.
Illusionary Rod (staff) – 40 intellect.

Houndmaster Loksey
Dog Whistle (trinket) – Summons a tracking hound with 10 HP that will fight for you until it dies (10 damage/round).
Houndmaster’s Compound Crossbow (crossbow) – 20 endurance, 20 intellect.
Loksey’s Training Stick (staff) – 40 endurance.

Herod
The Ravager (2H axe) – 20% chance on hit to whirl around for three rounds and hit every enemy in melee range for 50 damage.

High Inquisitor Whitemane
Aegis of the Scarlet Commander (shield) – 20 endurance.
Greatstaff of Righteousness (staff) – 20 endurance, 20 mana.
Hand of Righteousness (1H mace) – 10 endurance, 10 mana.
Lightbreaker Greatsword (2H sword) – 40 endurance.
Mograine’s Might (2H mace) – 40 mana.

Uldaman

Random
Annealed Blade (1H sword) – 10 endurance, 10 mana.
Beacon of Hope (off-hand) – 20 intellect.
Digmaster 5000 (1H axe) – 20% chance to lower the target’s armor for the encounter.
Dwarven Charge (2H axe) – 20 endurance, 20 mana.
Earthen Rod (wand) – 20 endurance. [Nature]
Excavator’s Brand (1H mace) – 20% chance to blast the target for 50 Fire damage on hit.
Ginn-su Sword (1H sword) – Increase critical chance by 10%.
The Jackhammer (2H mace) – 20% chance to gain an extra attack for KS damage.
Monolithic Bow bow – 20 endurance, 20 mana.
Pendulum of Doom (2H axe) – 20% chance on hit to deliver a fatal wound for 400 damage.
Shadowforge Bushmaster (gun) – 40 mana.
The Shoveler (2H mace) – 40 intellect.
Stonevault Bonebreaker (1H mace) – 20 mana.
Stonevault Shiv (dagger) – 20 endurance.

Ironaya
Ironshod Bludgeon (staff) – 40 endurance.

Olaf
Battered Viking Shield (shield) – 20 mana.
Olaf’s All Purpose Shield (shield) – 20 endurance, reduce your fall speed for three rounds (once per day).

Baelog
Baelog’s Shortbow bow – 40 intellect.

Revelosh
Obsidian Cleaver (2H axe) – 40 endurance.

Grimlok
Grimlok’s Charge (polearm) – 20 endurance, 20 intellect.

Galgann Firehammer
Galgann’s Fireblaster (gun) – 20% chance to strike your ranged target with 200 Fire damage.
Galgann’s Firehammer (1H mace) – 20% chance to blast the target for 50 Fire damage on hit.

Digmaster Shovelphlange
Shovelphlange’s Mining Axe (1H axe) – 10% critical chance.

Archaedas
The Rockpounder (2H mace) – Increase critical chance by 10%.
Stoneslayer (2H sword) – 20% chance to increase damage modifiers of physical spells by 1 for the encounter.

Dire Maul

Random
Dire Maul (1H mace) – 10 mana, 10 intellect.
Shen’dralar Trident (polearm) – 20 mana, 20 intellect.
Staff of Athen’a (staff) – 40 intellect.
Tribute Gun (gun) – 40 intellect.
Wand of Arcane Potency (wand) – 20 intellect. [Arcane]

Treant’s Bane (2H axe, epic) – 100 mana, 100 intellect.

Tendris Warpwood
Fras Siabi’s Cigar Cutter (2H axe) – 20 mana, 20 intellect. “The man sure liked his smokes.”
Petrified Bark Shield (shield) – 10 endurance, 10 mana.
Stoneflower Staff (staff) – 40 endurance.

Hydrospawn
Waveslicer (2H axe) – 40 intellect.

Lethtendris
Lethtendris’ Wand (wand) – 20 intellect. [Shadow]
Quel’dorei Channeling Rod (staff) – 20 mana, 20 intellect.

Zevrim Thornhoof
Satyr’s Bow (bow) – 20 mana, 20 intellect.

Lord Hel’nurath
Xorothian Firestick (gun) – 20 mana, 20 intellect.

Cho’Rush the Observer
Cho’Rush’s Blade (1H sword) – 20 intellect.
Mana Channeling Wand (wand) – 20 mana. [Frost]
Observer’s Shield (shield) – 20 intellect.

Illyanna Ravenoak
Well Balanced Axe (1H axe) – 20 intellect.

Pimgib
Pimgib’s Collar (trinket, warlock only) – Increases damage modifier of your Imp’s Fel Bolt by 1.

Alzzin the Wildshaper
Energetic Rod (1H mace) – 20 intellect.
Fiendish Machete (1H sword) – 10 mana, 10 intellect.
Warpwood Bow (bow) – 40 endurance.
Warpwood Shield (shield) – 10 mana, 10 intellect.

Prince Tortheldrin
Distracting Dagger (dagger) – 10 mana, 10 intellect.
Mind Carver (1H sword) – 10 endurance, 10 intellect.
Stoneshatter (crossbow) – 40 mana.
Timeworn Mace (1H mace) – 10 endurance, 10 mana.

Magister Kalendris
Mindtap Talisman (trinket) – Gives 100 intellect for three rounds.

Immol’thar
Blade of the New Moon (dagger) – 20 mana.
Vigilance Charm (trinket) – Increases dodge chance by 20% for three rounds.

Stomper Kreeg
Kreeg’s Mug (off-hand) – 20 endurance.

Ogre Guards
Hedgecutter (1H axe) – 20 mana.
Jagged Bone Fist (fist) – 20 mana.
Ogre Pocket Knife (1H sword) – 10 endurance, 10 mana.
Unsophisticated Hand Cannon (gun) – 40 mana.

Captain Kromcrush
Monstrous Glaive (polearm) – 40 endurance.

King Gordok
Barbarous Blade (2H sword) – 20 endurance, 20 mana.
Barrier Shield (shield) – 20 endurance.
Brightly Glowing Stone (off-hand) – 20 mana.
Counterattack Lodestone (trinket) – Increases chance to parry by 20% for three rounds.
Ogre Toothpick Shooter (bow) – 20 endurance, 20 mana.
Rod of the Ogre Magi (staff) – 20 endurance, 20 intellect.
Skullcracking Mace (2H mace) – 40 mana.
Unyielding Maul (2H mace) – 40 intellect.

Zul’Farrak

Random
Bloodletter Scalpel (1H sword) – 20% chance to wound the target, doing 10 damage per round for the next three rounds.
Wirt’s Third Leg (1H mace) – 10 endurance, 10 intellect.

Antu’sul
The Hand of Antu’sul (1H mace) – 20% chance on hit to [weaken] the target for a round.
Sang’thraze the Deflector (1H sword) – Additional 10% chance to parry.
Sul’thraze the Lasher (2H sword, epic, combine Jang’thraze and Sang’thraze) – 20% chance on hit to [weaken] the target for a round and lower their armor for the encounter.

Sandarr Dunereaver
Eyegouger (polearm) – 40 intellect.
Flaming Incinerator (wand) – 20 mana. [Fire]
The Minotaur (2H axe) – 40 endurance.
Troll Protector (shield) – 10 endurance, 10 mana.
Witch Doctor’s Cane (staff) – 40 intellect.

Gahz’rilla
Gahz’rilla Fang (dagger) – Surrounds you with electricity, doing 10 Nature damage to anyone who hits you.
Tigule’s Harpoon (polearm) – Increase damage modifiers against demons by 2.

Dustwraith
Desertwalker Cane (off-hand) – 20 endurance.

Witch Doctor Zum’rah
Zum’rah’s Vexing Cane (staff) – 20 mana, 20 intellect.

Shadow Priest Sezz’ziz
Diabolic Skiver (polearm) – 20% chance on hit to deliver a fatal wound for 400 damage.

Chief Ukorz Sandscalp
The Chief’s Enforcer (staff) – 20% chance on hit to [incapacitate] the target for a round.
Jang’thraze the Protector (1H sword) – 20% chance to shield the wielder from physical damage, absorbing KS*0.1 damage for the next round.
Sul’thraze the Lasher (2H sword, epic, combine Jang’thraze and Sang’thraze) – 20% chance on hit to [weaken] the target for a round and lower their armor for the encounter.
Ripsaw (1H axe) – 20% chance to wound the target for 50 damage.
Staff of the Unknown Road (staff) – 20 endurance, 20 mana.

Temple of Atal’Hakkar

Random
Bludgeon of the Grinning Dog (staff) – 20% chance on hit to [incapacitate] the target for a round.
Deathblow (2H sword) – 20% chance on hit to deliver a fatal wound for 400 damage.
Headspike (polearm) – 20 mana, 20 intellect.
Might of Hakkar (1H mace) – 20 mana.
Ragehammer (2H mace) – 20% chance to increase damage modifiers of physical spells by 1 for the encounter.
Stealthblade (dagger) – Increase damage modifiers by 1 while in [stealth].
Stinging Bow (bow) – 40 endurance.
Winter’s Bite (1H axe) – 20% chance to blast the enemy for 50 Frost damage and [slow] them for a round on hit.

Ogom the Wretched
Blade of the Wretched (1H sword) – 20% chance to poison the target, doing 10 Nature damage per round for the next three rounds.
Eater of the Dead (1H axe) – 20 endurance.
Fist of the Damned (1H mace) – 20% chance to drain 2 HP from the enemy into the wielder.

Dragon Guards
Drakefang Butcher (2H sword) – 20% chance to wound the target, doing 20 damage per round for the next three rounds.
Drakestone (off-hand) – 20 mana.
Firebreather (1H sword) – 20% chance to blast the target for 50 Fire damage on hit.
Glacial Spike (dagger) – 20% chance on spellcast to restore 1 AP. “Diabolical runes adorn the surface.”
Smoldering Claw (polearm) – 20% chance to blast the target for 100 Fire damage on hit.

Avatar of Hakkar
Lifeforce Dirk (dagger) – 20 endurance.
Spire of Hakkar (staff) – 20 endurance, 20 intellect.

Shade of Eranikus
Crest of Supremacy (shield) – 20 intellect.
Dire Nail (dagger) – 10 endurance, 10 mana.
Essence of Eranikus’ Shade (trinket) – Poisons all enemies in melee range, doing 10 damage per round for three rounds.
Rod of Corrosion (wand) – 20 intellect. [Nature]
Tooth of Eranikus (1H axe) – 20 mana.

Dragon’s Call (1H sword, epic) – 50 endurance, 20% chance to summon an Emerald Dragon Whelp to assist you (50 Nature damage/round).

Stratholme

Random
Verimonde’s Last Resort (dagger) – 20 endurance.

Miscellaneous
Argent Avenger (1H sword) – 20% chance on hit to increase damage modifiers against undead by 2 for the encounter.

Hearthsinger Forresten
Piccolo of the Flaming Fire (trinket) – Causes nearby targets to dance.

The Unforgiven
Soul Breaker (1H axe) – 20% chance to steal 1 HP and 1 AP from the target.

Postmaster Malown
Malown’s Slam (2H mace) – 20% chance on hit to [incapacitate] the target for a round.

Timmy the Cruel
The Cruel Hand of Timmy (1H mace) – 20% chance to [weaken] the enemy for a round.

Skul
Skul’s Ghastly Touch (wand) – 10 mana, 10 intellect. [Shadow]

Instructor Galford
Tome of Knowledge (off-hand) – 20 intellect.

Cannon Master Willey
Cannonball Runner (trinket) – Summons a cannon that will fire at enemies in front of it that are attacking you (20 damage/round).
Redemption (staff) – 20 endurance, 20 mana.
Willey’s Back Scratcher (fist) – 10 mana, 10 intellect.
Willey’s Portable Howitzer (gun) – 20 endurance, 20 intellect.

Grand Crusader Dathrohan
Dathrohan’s Mace (1H mace) – 20 endurance.
Demonshear (2H sword) – 20% chance to blast the target for 100 Shadow damage on hit.
Gift of the Elven Magi (dagger) – 20 mana.
Hammer of the Grand Crusader (2H mace) – 20 endurance, 20 mana.

Book of the Dead (off-hand, epic) – 50 endurance, summons a skeleton that will protect you for a day (10 damage/round) or until it dies.

Baroness Anastari
Banshee Finger (wand) – 10 endurance, 10 intellect. [Frost]
Screeching Bow (bow) – 20 mana, 20 intellect.

Stonespine
Gargoyle Shredder Talons (fist) – 20% chance to wound the target, doing 10 damage per round for the next three rounds.

Malleki the Pallid
Bone Slicing Hatchet (1H axe) – 10 mana, 10 intellect.
Skull of Burning Shadows (off-hand) – 20 mana.

Nerub’enkan
Carapace Spine Crossbow (crossbow) – 20 endurance, 20 mana.
Husk of Nerub’enkan (shield) – 10 endurance, 10 mana.

Ramstein the Gorger
Crest of Retribution (shield) – Deals 10 damage to the attacker whenever struck in combat.
Ramstein’s Lightning Bolts (trinket) – Harness the power of lightning to strike all enemies in melee range for 30 Nature damage.
Slavedriver’s Cane (staff) – 40 endurance.

Baron Rivendare
Bonescraper (dagger) – 10 endurance, 10 mana.
Ritssyn’s Wand of Bad Mojo (wand) – 10 endurance, 10 mana. [Shadow]
Scepter of the Unholy (1H mace) – 10 endurance, 10 intellect.
Skullforge Reaver (1H sword) – 20% chance to drain 2 HP from the enemy into the wielder.

Runeblade of Baron Rivendare (2H sword, epic) – Gain [speed] at all times and regain 1 HP per round.

Scholomance

Random
Darrowshire Strongguard (shield) – 20 endurance.
Oblivion’s Touch (wand) – 20 mana. [Shadow]
Specter’s Blade (dagger) – Increase damage modifiers by 2 against undead.

Rattlegore
Ancient Bone Bow (bow) – 40 mana.
Frightskull Shaft (2H mace) – 20% chance to corrupt the target, doing 20 Shadow damage per round for the next three rounds.
Goresoaked Headreaper (2H axe) – 40 mana.
Necromantic Wand (wand) – 20 intellect. [Nature]
Rattlecage Buckler (shield) – 20 mana.

Kirtonos the Herald
Ancient Bone Bow (bow) – 40 mana.
Frightalon (dagger) – 20% chance on hit to [weaken] the target for a round.
Gravestone War Axe (2H axe) – 20% chance to corrupt the target, doing 20 Shadow damage per round for the next three rounds.

Jandice Barov
Ancient Bone Bow (bow) – 40 mana.
Metanoia Shield (shield) – 10 endurance, 10 mana.
Staff of Metanoia (staff) – 20 endurance, 20 intellect.

Alexei Barov
Ancient Bone Bow (bow) – 40 mana.
Barovian Family Sword (2H sword) – 20% chance to corrupt the target, doing 20 Shadow damage per round for the next three rounds.

Ras Frostwhisper
Ancient Bone Bow (bow) – 40 mana.
Gravetouch Greatsword (2H sword) – 20 endurance, 20 mana.
Intricately Runed Shield (shield) – 10 endurance, 10 intellect.
Spellbound Tome (off-hand) – 10 endurance, 10 intellect.
Warblade of Caer Darrow (2H sword) – 20 endurance, 20 mana.

Marduk
Ebon Hilt of Marduk (1H sword) – 20% chance to corrupt the target, doing 10 Shadow damage per round for the next three rounds.

Darkmaster Gandling
Ancient Bone Bow (bow) – 40 mana.
Bonecreeper Stylus (wand) – 10 endurance, 10 intellect. [Arcane]
Witchblade (dagger) – 20 mana.

Headmaster’s Charge (staff, epic) – 100 intellect to all allies.

Blackrock Depths

Random
Dark Iron Tankard (off-hand) – An extremely potent alcoholic beverage.
Doomforged Straightedge (1H sword) – 20 intellect.
The Hammer of Grace (1H mace) – 20 mana.
The Judge’s Gavel (2H mace) – 20% chance to [incapacitate] the target for a round.
Ribsplitter (1H axe) – +20 random stat.
Searing Needle (dagger) – 20% chance to blast the target for 50 Fire damage on hit.
Spire of the Stoneshaper (staff) – Absorb KS damage, but can only move while active. Usable once per encounter.
Wand of Eternal Light (wand) – 20 mana. [Holy]

Quest
Blade of Reckoning (1H sword) – 30 endurance.
Skilled Fighting Blade (dagger) – 30 mana.

High Interrogator Gerstahn
Enthralled Sphere (off-hand) – 10 mana, 10 intellect.

Bael’Gar
Force of Magma (2H mace) – 20% chance to blast the target for 100 Fire damage on hit.
Rubidium Hammer (1H mace) – 20 endurance.

Arena: Gorosh the Dervish
Flarethorn (dagger) – 10 mana, 10 intellect.

Arena: Hedrum the Creeper
Hookfang Shanker (dagger) – 20% chance to poison the target, doing 10 Nature damage per round for the next three rounds.

Arena
Lefty’s Brass Knuckle (fist) – 20 intellect.
Malgen’s Long Bow (bow) – 40 mana.

Lord Roccor
Stoneshell Guard (shield) – 20 endurance.

Pyromancer Loregrain
Kindling Stave (staff) – 40 mana.
Pyric Caduceus (wand) – 10 mana, 10 intellect. [Fire]

Golem Lord Argelmach
Second Wind (trinket) – Restores 2 AP per round for three rounds.

Hurley Blackbreath
Hurley’s Tankard (1H mace) – Increases critical chance by 10%.

Plugger Spazzring
Barman Shanker (dagger) – 20% chance to wound the target, doing 10 damage per round for the next three rounds.

Phalanx
Bloodfist (fist) – 20% chance to wound the target for 50 damage.

Grizzle
Grizzle’s Skinner (1H axe) – 10 endurance, 10 intellect.

Warder Stilgiss
Arbiter’s Blade (1H sword) – 10 mana, 10 intellect.

Houndmaster Grebmar
Houndmaster’s Bow (bow) – 20 endurance, increase damage modifiers by 2 against beasts.
Houndmaster’s Rifle (gun) – 20 mana, increase damage modifiers by 2 against beasts.

Magmus
Lavastone Hammer (2H mace) – Increase critical chance by 10%.
Magmus Stone (off-hand) – 20 endurance.

General Angerforge
Angerforge’s Battle Axe (2H axe) – 20 mana, 20 intellect.
Force of Will (trinket) – 20% chance when struck in combat to reduce all physical damage taken by half for three rounds (before other reductions).
Lord General’s Sword (1H sword) – 20% chance to increase intellect by 50 for the encounter.

Ambassador Flamelash
Burst of Knowledge (trinket) – Reduces AP cost of spells by 2 for three rounds.
Flamewrath (polearm) – 20% chance on hit to shield the wielder from physical damage, absorbing KS*0.2 damage for the next round.

Panzor the Invincible
Rock Golem Bulwark (shield) – 20 mana.
Stone of the Earth (2H sword) – 40 endurance.

The Seven
Blood-Etched Blade (dagger) – 10 endurance, 10 intellect.
Impervious Giant (2H mace) – 40 intellect.
Wraith Scythe (1H axe) – 20% chance on hit to steal 10 HP from the enemy, giving 1 HP to yourself.

Emperor Dagran Thaurissan
Dreadforge Retaliator (2H axe) – 40 intellect.
Guiding Stave of Wisdom (staff) – 40 intellect.
Hand of Justice (trinket) – 20% chance on hit to duplicate the attack.
Thaurissan’s Royal Scepter (off-hand) – 10 endurance, 10 intellect.

Ironfoe (1H mace, epic) – 50 endurance, 20% chance to gain an extra attack on next hit for KS damage.

Blackrock Spire

Father Flame
Father Flame (off-hand) – 20 mana.

Jed Runewatcher
Serpentine Skuller (wand) – 10 mana, 10 intellect. [Shadow]

Burning Felguard
Phase Blade (1H sword) – 20 mana.

Ghok Bashguud
Bashguuder (1H mace) – 20% chance on hit to reduce the armor of the target.
Hurd Smasher (fist) – 20% chance to [incapacitate] the target for a round.

Crystal Fang
Fang of the Crystal Spider (dagger) – 20% chance to [weaken] the target on hit.
Spider’s Kiss (wield Venomspitter & Fang of the Crystal Spider) – 20% chance to [immobilize] the target for a round and reduce their armor.

Mother Smolderweb
Venomspitter (1H mace) – 20% chance to poison the target, doing 10 Nature damage per round for the next three rounds.
Smolderweb’s Eye (trinket) – Poisons the target for 20 Nature damage every round for three rounds.
Spider’s Kiss (wield Venomspitter & Fang of the Crystal Spider) – 20% chance to [immobilize] the target for a round and reduce their armor.

Bannok Grimaxe
Demonfork (1H axe) – 20% chance on hit to steal 10 HP from the enemy, giving 1 HP to yourself.

Spirestone Butcher
Rivenspike (1H axe) – 20% chance to lower the target’s armor for the encounter.

Spirestone Battle Lord
The Blackrock Slicer (Spirestone Battle Lord) – 20% chance to wound the target for 100 damage on hit.

Spirestone Lord Magus
Globe of D’sak (off-hand) – 20 intellect. “Glows with the power of magiskull.”

Lord Valthalak
Lord Valthalak’s Staff of Command (staff) – 20 enurance, 20 mana.

Gizrul the Slavener
Rhombeard Protector (shield) – 10 mana, 10 intellect.

Highlord Omokk
Fist of Omokk (2H mace) – 40 mana.

War Master Voone
Keris of Zul’Serak (dagger) – 20% chance to [disorient] the target on hit.
Voone’s Twitchbow (bow) – 20 mana, 20 intellect.

Shadow Hunter Vosh’gajin
Blackcrow (crossbow) – 40 intellect.
Riphook (bow) – 40 mana.

Overlord Wyrmthalak
Chillpike (polearm) – 20% chance to blast the target for 100 Frost damage on hit, [slowing] them for a round.
Draconian Aegis of the Legion (shield) – 20 intellect.
Heart of Wyrmthalak (trinket) – 20% chance on hit to bathe your target in flames for 50 Fire damage.
Relentless Scythe (2H sword) – 20 endurance, 20 intellect.
Trindlehaven Staff (staff) – 40 mana.

Goraluk Anvilcrack
Mastersmith’s Hammer (1H mace) – 10 endurance, 10 intellect.

The Beast
Finkle’s Skinner (dagger) – 20 intellect.
Seeping Willow (2H mace) – 20% chance on hit to blast the target for 100 Nature damage or [weaken] them for a round.

Warchief Rend Blackhand
Blackhand’s Breadth (trinket) – Increases critical strike chance by 10% for three rounds.
Blackhand Doomsaw (polearm) – 20% chance to wound the target for 100 damage on hit.
Dal’Rend’s Sacred Charge (1H sword) – Increase critical chance by 10%.
Dal’Rend’s Tribal Guardian (1H sword) – Increase chance to hit by 10%.
Dal’Rend’s Arms (wield both) – Increase damage modifiers by 1.

Felstriker (dagger, epic) – 20% chance to make your next three attacks guaranteed hits and criticals.

General Drakkisath
Aeyla’s Staff (staff) – 40 intellect.
Draconian Deflector (shield) – 10 endurance, 10 mana.
Draconic Infused Emblem (trinket) – Increase your mana by 100 for three rounds.
Staff of the Second Orb (staff) – 20 endurance, 20 intellect.
Sword of Nefarian’s Hand (2H sword) – 40 intellect.
Tome of the Lost (off-hand) – 20 endurance. “The title reads ‘The Brode to Nowhere.’”
Vaelan’s Claw (dagger) – 20 endurance.

Blackblade of Shahram (2H sword, epic) – 20% chance on hit to summon the infernal spirit of Shahram (100 Fire damage/round).

Zul’Gurub

Random
Hoodoo Hunting Bow (bow) – 40 mana.
Thoughtblighter (wand) – 20 intellect. [Shadow]
Wushoolay’s Poker (dagger) – Increase damage modifiers for Arcane spells by 1.
Zulian Ceremonial Staff (staff) – 40 mana.

Zulian Voodoo Stick (wand, epic) – 100 intellect. [Shadow]

High Priestess Jeklik
Jeklik’s Crusher (2H mace, epic) – 100 mana, 20% chance to wound the target for 400 damage on hit.
Zulian Defender (shield) – 10 endurance, 10 intellect.

High Priest Venoxis
Fang of Venoxis (dagger, epic) – 50 mana, 50 intellect.
Zulian Stone Axe (2H axe) – 40 mana. “Bears the mark of Jin.”

High Priestess Mar’li
Mar’li’s Eye (trinket) – Restores 2 AP per round for three rounds.
Mar’li’s Touch (wand, epic) – 100 endurance. [Nature]

Bloodlord Mandokir
Bloodlord’s Defender (1H sword, epic) – 100 endurance.
Halberd of Smiting (polearm, epic) – 20% chance to decapitate the target, doing 2000 damage.
Mandokir’s Sting (bow, epic) – 200 endurance.
Warblade of the Hakkari (1H sword, epic) – 50 mana, Increase critical chance by 10%.
Twin Blades of the Hakkari (wield both) – Increase damage modifiers by 1. “Forged in the seething flames of hatred.”

High Priest Thekal
Thekal’s Grasp (fist, epic) – 50 endurance, 50 mana.
Primal Blessing (wield Arlokk’s Grasp and Thekal’s Grasp) – 20% chance to gain a blessing from the Primal Gods to increase your damage modifiers by 3 for three rounds on hit.

High Priestess Arlokk
Arlokk’s Grasp (fist, epic) – 20% chance on hit to blast the target for 50 Shadow damage.
Primal Blessing (wield Arlokk’s Grasp and Thekal’s Grasp) – 20% chance to gain a blessing from the Primal Gods to increase your damage modifiers by 3 for three rounds on hit.
Arlokk’s Hoodoo Stick (off-hand) – 20 mana.

Will of Arlokk (staff, epic) – 200 mana.

Jin’do the Hexxer
Jin’do’s Bag of Whammies (off-hand, epic) – 100 mana.
Jin’do’s Hexxer (1H mace, epic) – 100 intellect.
Jin’do’s Judgment (Jin’do the Hexxer) – 200 intellect.

Gahz’ranka
Nat Pagle’s Broken Reel (trinket) – Gives all spells and attacks a 90% chance to hit for the next three rounds (overwrites all other modifiers). “The inscription reads: Fer really long castin’.”
Nat Pagle’s Fish Terminator (staff, epic) – 100 endurance, 100 mana. “The inscription reads: Fishin’s fer sissies – Nat Pagle.”

Hakkar
Aegis of the Blood God (shield, epic) – 100 endurance.
Ancient Hakkari Manslayer (1H axe, epic) – 50 mana, 20% chance on hit to drain 5 HP from the enemy to yourself.
Fang of the Faceless (dagger, epic) – 100 intellect.
Gurubashi Dwarf Destroyer (gun, epic) – 200 mana.
Warblade of the Hakkari (1H sword, epic) – 50 mana, Increase chance to hit by 10%.
Touch of Chaos (wand, epic) – 100 mana. [Shadow]
Twin Blades of the Hakkari (wield both) – Increase damage modifiers by 1. “Forged in the seething flames of hatred.”
Zin’rokh, Destroyer of Worlds (2H sword, epic) – 200 mana.

Molten Core

Lucifron
Crimson Shocker (wand, epic) – 50 intellect, Fire resistance.
Sorcerous Dagger (dagger, epic) – 100 mana.

Magmadar
Earthshaker (2H mace, epic) – 20% chance to [incapacitate] all enemies in melee range for a round.
Eskhandar’s Left Claw (fist, epic) – 20% chance on hit to [slow] the enemy for a round, 20% chance on hit to wound the target, doing 50 damage every round for three rounds.
Eskhandar’s Right Claw (fist, epic) – 50 mana, 20% chance on hit to gain an extra normal action this round.
Spirit of Eskhandar (wield both of Eskhandar’s Claws) – 1% chance on critical hit to summon the spirit of Eskhandar to protect you in battle for the encounter.
Fire Runed Grimoire (off-hand, epic) – 100 endurance.
Striker’s Mark (bow, epic) – 100 mana, 100 intellect.
Talisman of Ephemeral Power (trinket, epic) – Increase your mana by 500 for three rounds.

Gehennas
Crimson Shocker (wand, epic) – 50 intellect, Fire resistance.
Sorcerous Dagger (dagger, epic) – 100 mana.

Garr
Aurastone Hammer (1H mace, epic) – 100 mana.
Brutality Blade (1H sword, epic) – 100 mana.
Drillborer Disk (shield, epic) – 50 mana, when struck in combat, retaliates with 50 Arcane damage.
Fire Runed Grimoire (off-hand, epic) – 100 endurance.
Gutgore Ripper (dagger, epic) – 20% chance to blast the target for 200 Shadow damage and [weaken] them for a round.
Talisman of Ephemeral Power (trinket, epic) – Increase your mana by 500 for three rounds.

Baron Geddon
Fire Runed Grimoire (off-hand, epic) – 100 endurance.
Talisman of Ephemeral Power (trinket, epic) – Increase your mana by 500 for three rounds.

Shazzrah
Crimson Shocker (wand, epic) – 50 intellect, Fire resistance.
Sorcerous Dagger (dagger, epic) – 100 mana.

Sulfuron Harbinger
Crimson Shocker (wand, epic) – 50 intellect, Fire resistance.
The Eye of Shadow (trinket, epic) – Seething darkness engulfs the eye.
Shadowstrike (polearm, epic) – 100 mana, 20% chance on hit to steal 5 HP from the enemy.
Sorcerous Dagger (dagger, epic) – 100 mana.
Thunderstrike (polearm, epic, from Shadowstrike) – 100 mana, 20% chance on hit to blast 3 targets in melee range for 100 Nature damage.

Golemagg the Incinerator
Blastershot Launcher (gun, epic) – 200 intellect.
Fire Runed Grimoire (off-hand, epic) – 100 endurance.
Obsidian Edged Blade (2H sword, epic) – 200 endurance.
Staff of Dominance (staff, epic) – 200 mana.
Talisman of Ephemeral Power (trinket, epic) – Increase your mana by 500 for three rounds.

Majordomo Executus
Anathema (staff, epic, from Benediction) – 100 intellect, Shadow resistance. Call forth Benediction.
Benediction (staff, epic, from Anathema) – 100 mana, Shadow resistance. Call forth Anathema.
Core Hound Tooth (dagger, epic) – 50 endurance, 50 mana.
The Eye of Divinity (trinket, epic) – You can see movement when you peer into the eye.
Finkle’s Lava Dredger (2H mace, epic) – 100 intellect, Fire resistance. “Property of Finkle Einhorn, Grandmaster Adventurer.”

Ragnaros
Bonereaver’s Edge (2H sword, epic) – 100 intellect, 10% critical chance.
Essence of the Pure Flame (trinket, epic) – When struck in combat, deal 100 Fire damage to the attacker.
Malistar’s Defender (shield, epic) – 100 mana.
Perdition’s Blade (dagger, epic) – 20% chance to blast the target for 1000 Fire damage.
Shard of the Flame (trinket, epic) – Restores 5 HP per round.
Shard of the Gods (Shard of the Flame & Shard of the Scale) – Chromatic resistance.
Spinal Reaper (2H axe, epic) – 100 intellect, increase your damage modifiers by 1 for the encounter when you kill a target.

Blackwing Lair

Random
Doom’s Edge (1H axe, epic) – 50 mana, 50 intellect.
Draconic Avenger (2H axe, epic) – 100 endurance, 10% chance to parry.
Draconic Maul (2H mace, epic) – 100 mana, 100 intellect.
Emerald Dragonfang (dagger, epic) – 50 endurance, 20% chance to blast the target for 200 Nature damage.
Essence Gatherer (wand, epic) – 50 mana, 50 intellect. [Arcane]

Razorgore the Untamed
Arcane Infused Gem (trinket, epic, hunter only) – Infuses you with Arcane energy, causing your next shot to detonate at the target, doing 1000 Arcane damage to all enemies within 10 yards.
The Black Book (trinket, epic, warlock only) – Empowers your pet, causing it to do twice as much damage for three rounds.
The Untamed Blade (2H sword, epic) – 100 mana, 20% chance to increase damage modifiers of physical spells by 1 for the encounter.

Vaelastrasz the Corrupt
Dragonfang Blade (dagger, epic) – 50 endurance, 50 intellect.
Mind Quickening Gem (trinket, epic, mage only) – Quickens the mind, giving the mage 2 extra normal actions for three rounds.
Red Dragonscale Protector (shield, epic) – 50 mana, 50 intellect.
Rune of Metamorphosis (trinket, epic, druid only) – Allows you to shapeshift as a free action for three rounds.

Flamegor
Dragon’s Touch (wand, epic) – 100 endurance. [Fire]
Drake Talon Cleaver (2H axe, epic) – 100 mana, 20% chance to wound the target for 400 damage.
Herald of Woe (2H mace, epic) – 100 endurance, 100 mana.
Rejuvenating Gem (trinket, epic) – Increase your intellect by 500 for three rounds.
Shadow Wing Focus Staff (staff, epic) – 100 endurance, 100 mana.
Styleen’s Impeding Scarab (trinket, epic) – 10% additional chance to parry.

Firemaw
Claw of the Black Drake (fist, epic) – 50 mana, 50 intellect.
Drake Talon Cleaver (2H axe, epic) – 100 mana, 20% chance to wound the target for 400 damage.
Natural Alignment Crystal (trinket, epic, shaman only) – Increases spell damage and healing by 20% for three rounds, but also increases cost by 20%.
Rejuvenating Gem (trinket, epic) – Increase your intellect by 500 for three rounds.
Scrolls of Blinding Light (trinket, epic, paladin only) – Energizes the paladin with Light, gaining 2 extra normal actions for three rounds.
Shadow Wing Focus Staff (staff, epic) – 100 endurance, 100 mana.

Ebonroc
Aegis of Preservation (trinket, epic, priest only) – Increase armor class by 3 and heal 5% of your maximum HP every time you take damage for three rounds.
Dragonbreath Hand Cannon (gun, epic) – 200 endurance.
Drake Fang Talisman (trinket, epic) – Increase your mana by 500 for three rounds.
Drake Talon Cleaver (2H axe, epic) – 100 mana, 20% chance to wound the target for 400 damage.
Rejuvenating Gem (trinket, epic) – Increase your intellect by 500 for three rounds.
Shadow Wing Focus Staff (staff, epic) – 100 endurance, 100 mana.

Broodlord Lashlayer
Heartstriker (bow, epic) – 100 endurance, 100 mana.
Lifegiving Gem (trinket, epic, warrior only) – Increase your maximum HP by 20% for three rounds.
Maladath, Runed Blade of the Black Flight (1H sword, epic) – 100 intellect.
Venomous Totem (trinket, epic, rogue only) – Increases potency of poisons by 100% for three rounds.

Chromaggus
Ashjre’thul, Crossbow of Smiting (crossbow, epic) – 200 mana.
Chromatically Tempered Sword (1H sword, epic) – 25 endurance, 25 mana, 25 intellect.
Claw of Chromaggus (dagger, epic) – 25 endurance, 25 mana, 25 intellect.
Elementium Reinforced Bulwark (shield, epic) – 100 endurance.

Nefarian
Ashkandi, Greatsword of the Brotherhood (2H sword, epic) – 100 endurance, 100 intellect.
Crul’shorukh, Edge of Chaos (1H axe, epic) – 100 mana.
Lok’amir il Romathis (1H mace, epic) – 100 mana. “The Hand of Nefarius.”
Neltharion’s Tear (trinket, epic) – Increase your endurance by 500 for three rounds. “A silver liquid flows within the impenetrable ebony shell. The item feels pure. It radiates an essence of extreme power.”
Staff of the Shadow Flame (staff, epic) – 200 mana.

Onyxia’s Lair

Ancient Cornerstone Grimoire (off-hand, epic) – 50 intellect, summons a skeleton that will protect you for a day (10 damage/round) or until it dies.
Azuresong Mageblade (1H sword, epic) – 50 mana, 50 intellect.
Deathbringer (1H axe, epic) – 20% chance to blast the target for 1000 Shadow damage.
Fang of the Mystics (dagger, epic) – 100 mana.
Onyxia Blood Talisman (trinket, epic) – Fire resistance, restores 2 HP per round.
Shard of the Scale (trinket, epic) – Increase your endurance by 500 for three rounds.
Shard of the Gods (Shard of the Flame & Shard of the Scale) – Chromatic resistance.
Vis’kag the Bloodletter (1H sword, epic) – 20% chance on hit to deliver a fatal wound for 1000 damage.

Ruins of Ahn’Qiraj

Random
Antenna of Invigoration (wand) – 20 mana. [Nature]
Silithid Husked Launcher (bow) – 20 endurance, 20 mana.

Earthcalm Orb (off-hand, epic) – 100 endurance.
Riftmaker (dagger, epic) – 20% chance on hit to enclose the enemy in a temporal rift, [slowing] and [weakening] them for a round.

Kurinaxx
Qiraji Sacrificial Dagger (dagger, epic) – 100 endurance. “Still dripping with blood.”

Ayamiss the Hunter
Bow of Taut Sinew (bow, epic) – 100 mana, Nature resistance.
Stinger of Ayamiss (1H mace, epic) – 50 intellect, 20% chance on hit to poison the target, doing 50 Nature damage every round for three rounds.

General Rajaxx
Gavel of Qiraji Authority (2H mace) – 20 endurance, 20 mana.

Manslayer of the Qiraji (2H sword, epic) – 100 endurance, 100 mana.

Buru the Gorger
Buru’s Skull Fragment (shield, epic) – 50 endurance, 50 mana.
Fetish of Chitinous Spikes (trinket) – Spikes sprout from you for three rounds, causing 30 Nature damage to attackers when struck in combat. “Ouch.”

Moam
Eye of Moam (trinket) – Increases your mana by 50 and reduces target’s resistance by 10% for three rounds.
Talon of Furious Concentration (off-hand, epic) – 100 intellect.

Ossirian the Unscarred
Crossbow of Imminent Doom (crossbow, epic) – 100 endurance, 100 mana.
Sand Polished Hammer (1H mace, epic) – 50 endurance, 50 mana.
Staff of the Ruins (staff, epic) – 100 endurance, 100 mana.

Temple of Ahn’Qiraj

Random
The Lost Kris of Zedd (dagger) – 20 intellect.
Shard of the Fallen Star (trinket, epic) – Calls down a meteor, burning all enemies within the area for 1000 Fire damage.

Anubisath Warhammer (1H mace, epic) – 50 endurance, 50 intellect.
Blessed Qiraji Acolyte Staff (staff, epic) – 200 intellect.
Fang of Korialstrasz (dagger, epic) – 100 mana.
Neretzek, the Blood Drinker (2H axe, epic) – 100 mana, 20% chance on hit to drain 5 HP from the enemy to yourself.
Shadowsong’s Sorrow (dagger, epic) – 100 endurance.

The Prophet Skeram
Hammer of Ji’zhi (2H mace, epic) – 200 intellect.
Staff of the Qiraji Prophets (staff, epic) – 100 mana, 20% chance on spellcast to remove target’s magic resistance for the encounter.

Fankriss the Unyielding
Ancient Qiraji Ripper (1H sword, epic) – 50 endurance, 50 mana.
Barb of the Sand Reaver (polearm, epic) – 200 intellect.
Fetish of the Sand Reaver (trinket, epic) – Generate no threat for three rounds.

Battleguard Sartura
Badge of the Swarmguard (trinket, epic) – For 10 rounds, gain Blessing of the Swarm, giving you a 20% chance on hit to increase your critical chance by 10% until the effect is over.
Sartura’s Might (off-hand, epic) – 100 mana.
Silithid Claw (fist, epic) – 100 mana.

Viscidus
Scarab Brooch (trinket, epic) – For three rounds, heals provide the target to gain a shield absorbing up to 20% of the amount healed.
Sharpened Silithid Femur (1H sword, epic) – 50 mana, 50 intellect. “Recently devoured.”

Lord Kri
Petrified Scarab (trinket, epic) – Increases spell resistance by 50% for three rounds. For each spell that is cast on you, this effect is reduced by 10%.
Wand of Qiraji Nobility (wand, epic) – 100 intellect. [Shadow]

Ouro
The Burrower’s Shell (trinket, epic) – Absorb 10,000 damage. Lasts three rounds.
Jom Gabbar (trinket, epic) – Increase your KS by 500 for three rounds.
Larvae of the Great Worm (gun, epic) – 100 mana, 100 intellect.
Wormscale Blocker (shield, epic) – 100 intellect.

Twin Emperors
Kalimdor’s Revenge (2H sword, epic) – 100 endurance, 20% chance to blast the target for 400 Nature damage on hit.
Royal Scepter of Vek’lor (off-hand, epic) – 50 endurance, 50 mana.

C’Thun
Dark Edge of Insanity (2H axe, epic) – 100 endurance, 20% chance on hit to [disorient] the target for a round.
Death’s Sting (C’Thun) – 100 intellect.
Scepter of the False Prophet (1H mace, epic) – 50 mana, 50 intellect.
Vanquished Tentacle of C’Thun (trinket, epic) – Summons a Vanquished Tentacle to fight for you for three rounds (100 damage/round).

Hellfire Ramparts

Watchkeeper Gargolmar
Blood Knight Defender (shield) – 10 endurance, Arcane resistance.
Shadowrend Longblade (1H sword) – 20 mana.

Omor the Unscarred
Crystalfire Staff (staff) – 40 mana.
Faol’s Signet of Cleansing (off-hand) – 20 mana.
Heart Fire Warhammer (2H mace) – 20 endurance, 20 mana.
Terror Flame Dagger (dagger) – 10 endurance, 10 mana.
Truncheon of Five Hells (1H mace) – 10% chance to parry.

Vazruden the Herald
Hellreaver (polearm) – 20 endurance, 20 mana.
Ursol’s Claw (staff) – 40 endurance.

Feltooth Eviscerator (dagger, epic) – 50 endurance, 50 mana.

The Blood Furnace

The Maker
Diamond-Core Sledgemace (1H mace) – 20 intellect.

Broggok
Auslese’s Light Channeler (trinket) – Makes your next spellcast cost no mana.
Firebrand Battleaxe (1H axe) – 10 endurance, 10 intellect.
Legion Blunderbuss (gun) – 40 endurance.

Keli’dan the Breaker
Adamantine Repeater (crossbow) – 40 intellect.
Icon of Unyielding Courage (trinket) – Makes your next three attacks have a 75%/50%/25% chance to critically strike.
Warsong Howling Axe (2H axe) – 40 intellect.
The Willbreaker (1H sword) – 20 intellect.

Slave Pens

Mennu the Betrayer
Spellfire Longsword (1H sword) – 20 intellect.
Starlight Dagger (dagger) – 20 intellect.
Wastewalker Shiv (dagger) – 20 mana.

Ahune
Frostscythe of Lord Ahune (staff, epic) – 100 endurance, 100 mana. “A cold chill flows from the scythe.”

Rokmar the Crackler
Calming Spore Reed (wand) – 10 mana, 10 intellect. [Frost]
Coilfang Hammer of Renewal (1H mace) – 10 mana, 10 intellect.
Coilfang Needler (crossbow) – 40 endurance.
Runed Fungalcap (trinket) – Absorbs KS damage. Lasts three rounds.

Quagmirran
Bleeding Hollow Warhammer (1H mace) – 20 endurance.
Phosphorescent Blade (1H sword) – 20 mana.
Quagmirran’s Eye (trinket) – 20% chance on harmful spell cast to gain another normal action.
Swamplight Lantern (off-hand) – 20 mana.

The Underbog

Hungarfen
Boggspine Knuckles (fist) – 20 endurance.

Swamp Lord Muselek
Bogreaver (1H axe) – 20 mana.
Zangartooth Shortblade (dagger) – 10 endurance, 10 intellect.

Ghazan
Greatstaff of the Leviathan (staff) – 40 endurance.
Hatebringer (2H mace) – 20 mana, 20 intellect.

The Black Stalker
Alembic of Infernal Power (trinket) – 20% chance when struck in combat to gain 2 AP.
Argussian Compass (trinket) – Absorb 10% of each of the next three attacks that hit you.
Endbringer (2H sword) – 40 mana.
The Stalker’s Fangs (dagger) – 10 mana, 10 intellect.
Stormshield of Renewal (shield) – 20 intellect.

The Black Stalk (wand, epic) – 50 mana, 50 intellect. [Shadow]

The Steamvault

Mekgineer Steamrigger
Recoilless Rocket Ripper X-54 (gun) – 20 endurance, 20 intellect.
Serpentcrest Life-Staff (staff) – 20 endurance, 20 mana.

Warlord Kalithresh
Wrathtide Longbow (bow, epic) – 100 endurance, 100 mana.

Mana Tombs

Pandemonius
Creepjacker (fist) – 20 intellect.
Shield of the Void (shield) – 10 endurance, 10 mana.
Starbolt Longbow (bow) – 40 mana.
Twinblade of Mastery (dagger) – 20 intellect.
Voidfire Wand (wand) – 20 mana. [Frost]

Tavarok
Scimitar of the Nexus-Stalkers (1H sword) – 10 intellect, 10 endurance.
Shaarde the Greater (2H sword) – 40 endurance.
Staff of Polarities (staff) – 20 mana, 20 intellect.

Nexus Prince Shaffar
Axe of the Nexus-Kings (2H axe) – 20 mana, 20 intellect.
Ethereal Warp Bow (bow) – 20 endurance, 20 intellect.
Grand Scepter of the Nexus-Kings (staff) – 40 mana.
Scepter of Sha’tar (2H mace) – 40 intellect. “Stolen long ago by Nexus-Kings, the Scepter embodies the righteous power of the Naaru.”
Warp-Scarab Brooch (trinket) – Increase endurance by 100 for three rounds.
Warp-Storm Warblade (1H sword) – Increase chance to dodge by 10%.

The Fel Barrier (shield, epic) – 50 endurance, 50 mana.

Auchenai Crypts

Shirrak the Dead Watcher
Claw of the Watcher (fist) – 10 endurance, 10 mana.
Oculus of the Hidden Eye (trinket) – The next opponent you kill within three rounds yields 10 AP.
Shaarde the Lesser (1H sword) – 20 endurance.

Exarch Maladaar
Fetish of the Fallen (trinket) – The next opponent you kill within three rounds yields 10 HP.
The Harvester of Souls (1H axe) – 20 mana.
Ironstaff of Regeneration (staff) – 20 mana, 20 intellect.

Avatar of the Martyred
Draenic Wildstaff (staff) – 40 endurance.
Sky Breaker (1H mace) – 10 endurance, 10 mana.
Will of the Fallen Exarch (1H mace) – 10 endurance, 10 intellect.

The Black Morass

Chrono Lord Deja
Melmorta’s Twilight Longbow (bow) – 40 endurance.

Temporus
Epoch-Mender (staff) – 20 mana, 20 intellect.
Hourglass of the Unraveller (trinket) – 20% chance on critical strike to increase your intellect by 300 for three rounds.
Millenium Blade (1H sword) – 20 mana.
Star-Heart Lamp (off-hand) – 20 endurance.

Aeonus
Bloodfire Greatstaff (staff) – 40 mana.
Latro’s Shifting Sword (1H sword) – 20 endurance.
Latro’s Flurry (wield both) – Increase damage modifiers by 1.
Scarab of the Infinite Cycle (trinket) – Your healing spell casts have a 20% chance to give you another normal action.

Quantum Blade (2H sword, epic) – 100 endurance, 100 intellect.

Old Hillsbrad Foothills

Captain Skarloc
Amani Venom Axe (1H axe) – 20 intellect.
Dathrohan’s Ceremonial Hammer (1H mace) – 10 mana, 10 intellect.
Northshire Battlemace (1H mace) – 20 mana.

Lieutenant Drake
Bloodskull Destroyer (1H mace) – 10 endurance, 10 mana.
Lordaeron Medical Guide (off-hand) – 20 endurance.

Epoch Hunter
Arcanist’s Stone (trinket) – Increases intellect by 100 for three rounds.
Reaver of the Infinites (2H axe) – 40 mana.
Time-Shifted Dagger (dagger) – 10 endurance, 10 mana.
Timeslicer (dagger) – 20 mana.

Sethekk Halls

Random
The Saga of Terokk (off-hand) – 20 intellect.
Terokk’s Quill (polearm) – 40 intellect.
Time-Lost Figurine (trinket) – Transforms the caster to have the appearance of a Skettis arakkoa.

Anzu
The Boomstick (gun) – 40 endurance.
Talon of Anzu (dagger) – 10 endurance, 10 mana.

Talon King Ikiss
Crow Wing Reaper (2H axe) – 40 intellect.
Terokk’s Nightmace (1H mace) – 20% chance to corrupt the target, doing 10 Shadow damage per round for the next three rounds.

Terokk’s Shadowstaff (staff, epic) – 200 intellect.

Shadow Labyrinth

Ambassador Hellmaw
Platinum Shield of the Valorous (shield) – 20 endurance.
Soul-Wand of the Aldor (wand) – 20 endurance. [Shadow]

Blackheart the Inciter
Adamantine Figurine (trinket) – Increases armor class by 3 for three rounds.
Wand of the Netherwing (wand) – 10 endurance, 10 mana. [Shadow]

Grandmaster Vorpil
Blackout Truncheon (1H mace) – 20% chance to blast the target for 50 Shadow damage on hit.
Jewel of Charismatic Mystique (trinket) – Reduces your threat against enemy targets within 40 yards, making them less likely to attack you.
Wrathfire Hand-Cannon (gun) – 40 mana.

Murmur
Greatsword of Horrid Dreams (1H sword) – Increase damage modifiers of Shadow spells by 1.
Silvermoon Crest Shield (shield) – 10 mana, 10 intellect.
Sonic Spear (polearm) – 20 mana, 20 intellect.
Whispering Blade of Slaying (dagger) – 10 mana, 10 intellect.

Shockwave Truncheon (1H mace, epic) – 50 mana, 20% chance on hit to [incapacitate] the target for a round.

The Shattered Halls

Random
Lohn’goron, Bow of the Torn-Heart (bow) – 40 endurance. “A gift from a forgotten friend…”

Warbringer O’mrogg
Firemaul of Destruction (2H mace) – 40 endurance.
Runesong Dagger (dagger) – 20 mana.
Skyfire Hawk Bow (crossbow) – 40 intellect.

Warchief Kargath Bladefist
Demonblood Eviscerator (fist) – 20 mana.
Figurine of the Colossus (trinket) – For three rounds, each block heals you for 5% of your maximum HP.
Hortus’ Seal of Brilliance (off-hand) – 20 intellect.
Lightsworn Hammer (1H mace) – 20 intellect.
Nexus Torch (wand) – 20 intellect. [Shadow]

The Bladefist (fist, epic) – 50 mana, 20% chance on hit to gain an extra normal action this round.

The Botanica

High Botanist Freywinn
Aegis of the Sunbird (shield) – 20 mana.
Stormreaver Warblades (fist) – 20 mana.

Thorngrin the Tender
Dreamer’s Dragonstaff (staff) – 40 endurance.
Runed Dagger of Solace (dagger) – 20 intellect.

Commander Sarannis
The Revenger (1H sword) – 20% chance on hit to steal 10 HP from the enemy, giving 1 HP to yourself.

Warp Splinter
Bangle of Endless Blessings (trinket) – 10% chance on spellcast to restore 1 AP. Regain 5 AP.
Greatsword of Forlorn Visions (2H sword) – 20% chance to increase your armor for the encounter.
Warp Splinter’s Thorn (dagger) – 20 endurance.
Warpstaff of Arcanum (staff) – 40 intellect.

Feral Staff of Lashing (staff, epic) – 200 endurance.

The Mechanar

Mechano-Lord Capacitus
Hammer of the Penitent (1H mace) – 20 mana.
Plasma Rat’s Hyper-Scythe (polearm) – 40 mana.

Nethermancer Sepethrea
Manual of the Nethermancer (off-hand) – 10 mana, 10 intellect.
Stellaris (1H axe) – 10 mana, 10 intellect.

Pathaleon the Calculator
Abacus of Violent Odds (trinket) – Gives you an extra normal action for three rounds.
Edge of the Cosmos (1H sword) – 10 mana, 10 intellect.
Mana Wrath (1H sword) – Increase damage modifiers of Arcane spells by 1.
Telescopic Sharprifle (gun) – 40 intellect.

The Sun Eater (1H sword, epic) – 50 endurance, 50 intellect. “Forged in the heart of a dying star, this ethereal blade is feared across the cosmos.”

The Arcatraz

Wrath-Scryer Soccothrates
Emberhawk Crossbow (crossbow) – 40 mana.
Warmaul of Infused Light (2H mace) – 20 mana, 20 intellect.

Dalliah the Doomsayer
Lamp of Peaceful Repose (off-hand) – 10 mana, 10 intellect.
Nether Core’s Control Rod (wand) – 20 intellect. [Shadow]
Reflex Blades (fist) – 20 endurance.

Harbinger Skyriss
Hungering Spineripper (dagger) – 20 mana.
Lamp of Peaceful Radiance (off-hand) – 10 endurance, 10 mana.
Shiffar’s Nexus Horn (trinket) – 20% chance on critical strike to increase your mana by 300 for three rounds.

Vileblade of the Betrayer (dagger, epic) – 100 mana.

Karazhan

Attumen the Huntsman
Steelhawk Crossbow (crossbow, epic) – 100 endurance, 100 mana.

Moroes
Emerald Ripper (dagger, epic) – 100 mana.
Moroes’ Lucky Pocket Watch (trinket, epic) – Increase dodge chance by 30% for three rounds.
Signet of Unshakable Faith (off-hand, epic) – 100 endurance.

The Curator
Staff of Infinite Mysteries (staff, epic) – 200 mana.

Maiden of Virtue
Shard of the Virtuous (1H mace, epic) – 100 intellect.

Julianne
Blade of the Unrequited (dagger, epic) – 100 endurance.
Despair (2H sword, epic) – 100 mana, 20% chance on hit to impale the target doing 400 damage.
Ribbon of Sacrifice (trinket, epic) – For three rounds, your heals grant Fecundity, increasing healing done to that target by 50%.
Romulo’s Poison Vial (Julianne) – Physical attacks have a 20% chance to inject poison in the target, doing 1000 Nature damage.

The Crone
Blue Diamond Witchwand (wand, epic) – 50 mana, 50 intellect. [Shadow]
Legacy (2H axe, epic) – 100 mana, 100 intellect. “Legend tells of this axe being wielded by Draenei exarchs since the time of their banishment from Argus.”
Ribbon of Sacrifice (trinket, epic) – For three rounds, your heals grant Fecundity, increasing healing done to that target by 50%.

The Big Bad Wolf
Big Bad Wolf’s Paw (fist, epic) – 100 intellect.
Ribbon of Sacrifice (trinket, epic) – For three rounds, your heals grant Fecundity, increasing healing done to that target by 50%.
Wolfslayer Sniper Rifle (gun, epic) – 200 mana.

Shade of Aran
Aran’s Soothing Sapphire (off-hand, epic) – 50 endurance, 50 mana.
Pendant of the Violet Eye (trinket, epic) – After three rounds, gain AP per round. Each spell with AP cost that is cast within the next three rounds increases the amount of AP regained per round by 1.
Tirisfal Wand of Ascendancy (wand, epic) – 100 intellect. [Arcane]

Terestian Illhoof
Fool’s Bane (1H mace, epic) – 100 endurance.
The Lightning Capacitor (trinket, epic) – Gain an electrical charge on each non-periodic spell critical strike. Upon reaching 3 electrical charges, blast the target for 1000 Nature damage.
Terestian’s Stranglestaff (staff, epic) – 200 endurance.

Netherspite
Jewel of Infinite Possibilities (off-hand, epic) – 100 intellect.
Spiteblade (1H sword, epic) – 50 mana, 50 intellect.

Chess Event
King’s Defender (1H sword, epic) – 100 endurance.
Triptych Shield of the Ancients (shield, epic) – 50 mana, 50 intellect.

Nightbane
Dragonheart Flameshield (shield, epic) – 100 intellect.
Nightstaff of the Everliving (staff, epic) – 100 mana, 100 intellect.
Shield of Impenetrable Darkness (shield, epic) – 100 endurance.
Talisman of Nightbane (off-hand, epic) – 100 mana.

Prince Malchezaar
The Decapitator (1H axe, epic) – 10% critical strike chance, hurl your axe at a target doing 500 damage once per encounter.
Gorehowl (2H axe, epic) – 100 endurance, 100 mana. “The axe of Grom Hellscream has sown terror across hundreds of battlefields.”
Light’s Justice (1H mace, epic) – 100 mana.
Malchazeen (dagger, epic) – 50 endurance, 50 mana.
Nathrezim Mindblade (dagger, epic) – 100 intellect.
Sunfury Bow of the Phoenix (bow, epic) – 200 endurance.

Magtheridon’s Lair

Aegis of the Vindicator (shield, epic) – 100 mana.
Crystalheart Pulse-Staff (staff, epic) – 200 mana.
Eredar Wand of Obliteration (wand, epic) – 100 mana. [Shadow]
Eye of Magtheridon (Magtheridon) – Gives you 1000 KS for a round if one of your spells is resisted.
Glaive of the Pit (polearm, epic) – 200 endurance.
Karaborian Talisman (off-hand, epic) – 50 endurance, 50 intellect.

Doom Lord Kazzak

Amberseal Keeper (staff, epic) – Chromatic resistance.
Exodar Life-Staff (staff, epic) – 200 intellect.
Hope Ender (1H sword, epic) – 100 mana.

Doomwalker

Barrel-Blade Longrifle (gun, epic) – 200 mana.
Ethereum Nexus Reaver (2H axe, epic) – 100 endurance, 100 mana.
Talon of the Tempest (dagger, epic) – 100 mana.

Magister’s Terrace

Selin Fireheart
Sun-Forged Cleaver (1H axe) – 10 endurance, 10 intellect.

Jaded Crystal Dagger (dagger, epic) – 50 mana, 50 intellect.

Vexallus
Latro’s Dancing Blade (1H sword) – 20 mana.
Latro’s Flurry (wield both) – Increase damage modifiers by 1.

Edge of Oppression (dagger, epic) – 100 mana.
Rod of the Blazing Light (staff, epic) – 200 mana.

Priestess Delrissa
Battle Mace of the High Priestess (1H mace, epic) – 10 mana, 10 intellect.
Commendation of Kael’thas (trinket, epic) – Melee attacks that reduce you below 35% of your maximum HP give you a 30% chance to dodge for three rounds.
Shard of Contempt (trinket, epic) – 20% chance on hit to increase your mana by 100 for three rounds.
Timbal’s Focusing Crystal (trinket, epic) – 20% chance on periodic spell damage to deal an additional 200 Shadow damage.
Vial of the Sunwell (trinket, epic) – Collects Holy energy for each healing spell you cast, taking 10% of each heal. On use, release the energy, healing a target for the amount stored.

Kael’thas Sunstrider
Sun-Infused Staff (staff) – 20 mana, 20 intellect.

Breeching Comet (1H axe, epic) – 50 endurance, 50 intellect.
Cudgel of Concentration (1H mace, epic) – 50 endurance, 50 mana.
Quickening Blade of the Prince (1H sword, epic) – 50 mana, 50 intellect.

Gruul’s Lair

High King Maulgar
Hammer of the Naaru (2H mace, epic) – 200 mana.

Gruul the Dragonkiller
Aldori Legacy Defender (shield, epic) – 100 endurance.
Axe of the Gronn Lords (2H axe, epic) – 200 endurance.
Bloodmaw Magus Blade (1H sword, epic) – 50 mana, 20% chance on spellcast to gain 1 AP.
Dragonspine Trophy (trinket, epic) – Physical attacks have a 20% chance to give you 3 actions next round.
Eye of Gruul (trinket, epic) – Each healing spell you cast has a 10% chance to make the next one cost no mana.

Zul’Aman

Random
Amani Divining Staff (staff, epic) – 100 mana, 100 intellect.
Avool’s Sword of Jin (1H sword, epic) – 50 endurance, 50 intellect.
Tuskbreaker (gun, epic) – 200 endurance.
Umbral Shiv (dagger, epic) – 100 endurance.

Akil’zon
Akil’zon’s Talonblade (1H sword, epic) – 50 mana, 50 intellect.
Amani Punisher (1H mace, epic) – 50 endurance, 50 intellect.
Staff of Dark Mending (staff, epic) – 200 mana.

Nalorakk
Dark Blessing (1H mace, epic) – 50 mana, 50 intellect.
Fury (fist, epic) – 100 mana.

Jan’alai
Bulwark of the Amani Empire (shield, epic) – 50 endurance, 50 mana.
Enamelled Disc of Mojo (shield, epic) – 100 mana.
Trollbane (2H axe, epic) – 200 intellect. “You know this blade.”
Wub’s Cursed Hexblade (dagger, epic) – 50 mana, 50 intellect.

Halazzi
Blade of Twisted Visions (1H sword, epic) – 50 endurance, 50 mana.
Rage (fist, epic) – 100 endurance.

Hex Lord Malacrass
Dagger of Bad Mojo (dagger, epic) – 50 endurance, 50 intellect.
Heartless (1H sword, epic) – 100 mana.
Hex Shrunken Head (trinket, epic) – Increase your intellect by 500 for three rounds.
Prowler’s Strikeblade (dagger, epic) – 50 endurance, 50 mana.
Staff of Primal Fury (staff, epic) – 200 endurance.
Tiny Voodoo Mask (trinket, epic) – Call forth three voodoo gnomes to destroy your enemies (50 damage/round) for three rounds.
Tome of Diabolic Remedy (trinket, epic) – Increase your mana by 500 for three rounds.

Zul’jin
Amani Scepter of Rites (1H mace, epic) – 100 intellect.
Ancient Amani Longbow (bow, epic) – 200 intellect.
Ancient Aqir Artifact (trinket, epic) – Increase your armor class by 3 for three rounds.
Berserker’s Call (trinket, epic) – Increase your KS by 500 for three rounds.
Cleaver of the Unforgiving (1H axe, epic) – 100 endurance.
Jin’rohk, the Great Apocalypse (2H sword, epic) – 100 endurance, 100 mana.
Mace of the Sacrificed (1H mace, epic) – 50 endurance, 50 mana.

Serpentshrine Cavern

Random
Spyglass of the Hidden Fleet (trinket, epic) – Heals 5% of your maximum HP per round for three rounds.
Wildfury Greatstaff – 200 endurance.

Hydross the Unstable
Fathomstone (off-hand, epic) – 100 mana.
Living Root of the Wildheart (trinket, epic, druids only) – Spells and attacks in each form have a 20% chance to grant you a blessing for three rounds.
Scarab of Displacement (trinket, epic) – Increases your chance to dodge by 40%, but decreases your chance to hit by 40%.

The Lurker Below
Earring of Soulful Meditation (trinket, epic, priest only) – Increases your KS by 500 for three rounds.
Mallet of the Tides (1H mace, epic) – 100 endurance.

Morogrim Tidewalker
Luminescent Rod of the Naaru (wand, epic) – 50 endurance, 50 intellect. [Holy]
Serpent-Coil Braid (trinket, epic, mage only) – Gain 10 AP.
Talon of Azshara (1H sword, epic) – 100 intellect.

Fathom-Lord Karathress
Fathom-Brooch of the Tidewalker (trinket, epic, shaman only) – Your Nature spells have a 20% chance to restore 5 AP.
Sextant of Unstable Currents (trinket, epic) – 20% chance on critical hit to increase your intellect by 1000 for three rounds.
World Breaker (2H mace, epic) – 100 intellect, increase critical chance by 10%

Leotheras the Blind
Fang of the Leviathan (1H sword, epic) – 50 endurance, 50 intellect.
Tsunami Talisman (trinket, epic) – 20% chance on critical hit to increase your endurance by 1000 for three rounds.

Lady Vashj
Fang of Vashj (dagger, epic) – 50 endurance, 50 intellect.
Lightfathom Scepter (1H mace, epic) – 50 endurance, 50 mana.
Prism of Inner Calm (trinket, epic) – You generate no threat from critical strikes.
Serpent Spine Longbow (bow, epic) – 100 endurance, 100 intellect.

Tempest Keep

Al’ar
Arcanite Steam-Pistol (gun, epic) – 100 mana, 100 intellect.
Claw of the Phoenix (fist, epic) – 50 endurance, 50 mana.
Netherbane (1H axe, epic) – 100 intellect.
Talisman of the Sun King (off-hand, epic) – 50 endurance, 50 mana.
Talon of Al’ar (trinket, epic, hunter only) – When you fall below 50% of your maximum AP, your magic-imbued shots do double damage for three rounds.
Talon of the Phoenix (fist, epic) – 50 mana, 50 intellect.
Tome of Fiery Redemption (trinket, epic, paladin only) – 20% chance on spell cast to increase your KS by 200 for three rounds.

Void Reaver
Fel Reaver’s Piston (trinket, epic) – Your direct healing spells have a 20% chance to cause a heal over time spell that does 30% of the heal over three rounds.
Warp-Spring Coil (trinket, epic, rogue only) – 30% chance on hit to lower the armor class of your target by 2 for three rounds.

High Astromancer Solarian
Ethereum Life-Staff (staff, epic) – 200 mana.
Heartrazor (dagger, epic) – 20% chance to increase damage modifiers by 1 next round.
Solarian’s Sapphire (trinket, epic, warrior only) – Rallying Cry also increases your KS by 500 while it’s active.
Void Star Talisman (trinket, epic, warlock only) – Gives your demon Chromatic resistance.
Wand of the Forgotten Star (wand, epic) – 50 mana, 50 intellect. [Arcane]

Kael’thas Sunstrider
The Nexus Key (staff, epic) – 200 intellect.
Rod of the Sun King (1H mace, epic) – 50 mana, 20% chance on hit to gain 1 AP.
Twinblade of the Phoenix (2H sword, epic) – 200 intellect.

Battle for Mount Hyjal

Random
Claw of Molten Fury (fist, epic) – 100 mana.
Fist of Molten Fury (fist, epic) – 100 endurance.
The Fists of Fury (wield both Molten Fury weapons) – 20% chance to bathe your enemy in flame, doing 1000 Fire damage.
Hammer of Judgment (1H mace, epic) – 50 mana, 50 intellect.

Rage Winterchill
Chronicle of Dark Secrets (off-hand, epic) – 100 mana.
Tracker’s Blade (dagger, epic) – 100 intellect.

Anetheron
Bastion of Light (shield, epic) – 50 mana, 50 intellect.
Blade of Infamy (1H sword, epic) – 100 intellect.
Pillar of Ferocity (staff, epic) – 200 endurance.
The Unbreakable Will (1H sword, epic) – 100 endurance.

Kaz’rogal
Hammer of Atonement (1H mace, epic) – 50 endurance, 50 mana.
Kaz’rogal’s Hardened Heart (shield, epic) – 50 endurance, 50 mana.

Azgalor
Boundless Agony (dagger, epic) – 50 endurance, 50 mana.

Archimonde
Antonidas’ Aegis of Rapt Concentration (shield, epic) – 100 intellect.
Apostle of Argus (staff, epic) – 200 mana.
Bristleblitz Striker (bow, epic) – 100 endurance, 100 intellect.
Cataclysm’s Edge (2H sword, epic) – 100 mana, 100 intellect.
Scepter of Purification (off-hand, epic) – 50 endurance, 50 mana.
Tempest of Chaos (1H sword, epic) – 100 mana.

Black Temple

Random
Illidari Runeshield (shield, epic) – 100 mana.
Swiftsteel Bludgeon (1H mace, epic) – 100 mana.

High Warlord Naj’entus
Halberd of Desolation (polearm, epic) – 100 mana, 100 intellect.
The Maelstrom’s Fury (dagger, epic) – 100 mana.
Rising Tide (1H axe, epic) – 50 mana, 50 intellect.

Supremus
The Brutalizer (1H axe, epic) – 100 endurance.
Felstone Bulwark (shield, epic) – 50 mana, 50 intellect.
Legionkiller (crossbow, epic) – 100 endurance, 100 mana.
Syphon of the Nathrezim (1H mace, epic) – 50 endurance, 20% chance on hit to drain 5 HP from the enemy to yourself.

Teron Gorefiend
Rifle of the Stoic Guardian (gun, epic) – 200 endurance.
Soul Cleaver (2H axe, epic) – 100 endurance, 100 intellect.

Shade of Akama
Blind Seer’s Icon (off-hand, epic) – 100 intellect.

Gurtogg Bloodboil
Messenger of Fate (dagger, epic) – 100 endurance.
Shadowmoon Insignia (trinket, epic) – Increase your maximum HP by 20% for three rounds.
Staff of Immaculate Recovery (staff, epic) – 200 mana.
Wand of Prismatic Focus (wand, epic) – 100 intellect. [Arcane]

Essence of Souls
Naaru Blessed Life Rod (wand, epic) – 100 endurance. [Holy]
Torch of the Damned (2H mace, epic) – 100 endurance, 100 mana.
Touch of Inspiration (off-hand, epic) – 100 endurance.

Mother Shahraz
Blade of Savagery (1H sword, epic) – 100 mana.

Illidari Council
Madness of the Betrayer (trinket, epic) – Physical attacks have a 20% chance to increase your critical strike chance by 40% for three rounds.

Illidan Stormrage
Black Bow of the Betrayer (bow, epic) – 200 intellect.
Bulwark of Azzinoth (shield, epic) – 100 endurance, 20% chance when struck in combat to increase your armor class for the encounter.
Crystal Spire of Karabor (1H mace, epic) – If your target is below 50% hp, your healing spells increase their modifier by 1.
Memento of Tyrande (trinket, epic) – 20% chance on successful spellcast to regain 5 AP.
Shard of Azzinoth (dagger, epic) – 50 mana, 20% chance to call forth an Ember of Azzinoth to protect you in battle for three rounds (KS/2 damage per round).
The Skull of Gul’dan (trinket, epic) – Tap into the power of the skull, gaining 4 actions next round.
Zhar’doom, Greatstaff of the Devourer (staff, epic) – 100 endurance, 100 intellect.

Sunwell Plateau

Random
Mounting Vengeance (fist, epic) – 100 mana.
Shivering Felspine (polearm, epic) – 100 endurance, 100 intellect.
Wand of Cleansing Light (wand, epic) – 100 mana. [Holy]
Wand of the Demonsoul (wand, epic) – 100 endurance. [Shadow]

Sathrovarr the Corruptor
Dragonscale Encrusted Longblade (1H sword, epic) – 100 endurance.
Fang of Kalecgos (dagger, epic) – 100 mana.

Brutallus
Heart of the Pit (off-hand, epic) – 100 endurance.
Reign of Misery (1H mace, epic) – 100 endurance.

Felmyst
Sword Breaker’s Bulwark (shield, epic) – 100 endurance.

Lady Sacrolash
Archon’s Gavel (1H mace, epic) – 100 intellect.
Book of Highborne Hymns (off-hand, epic) – 50 mana, 50 intellect.
Golden Bow of Quel’thalas (bow, epic) – 100 endurance, 100 mana.
Grip of Mannoroth (fist, epic) – 100 endurance.
Shiv of Exsanguination (dagger, epic) – 50 mana, 50 intellect.
Stanchion of Primal Instinct (staff, epic) – 100 endurance, 100 mana.

Entropius
Aegis of Angelic Fortune (shield, epic) – 100 intellect.
Blackened Naaru Sliver (trinket, epic) – 20% chance on physical attack to enter a Battle Trance, granting 50 KS, stacking up to 10 times. If a stack is not gained within 3 rounds of the previous, stacks reset.
Glimmering Naaru Sliver (trinket, epic) – Gain 5 AP per round for three rounds. Channeled.
Muramasa (1H sword, epic) – 50 mana, 50 intellect.
Shifting Naaru Sliver (trinket, epic) – Conjure a power circle 5 yards across for three rounds. Anyone standing in the circle gains 500 mana.
Steely Naaru Sliver (trinket, epic) – Increase your maximum HP by 20% for three rounds.

Kil’jaeden
Apolyon, the Soul-Render (2H sword, epic) – 200 endurance.
Crux of the Apocalypse (dagger, epic) – 100 endurance.
Golden Staff of the Sin’dorei (staff, epic) – 200 mana.
Hammer of Sanctification (1H mace, epic) – 100 mana.
Hand of the Deceiver (fist, epic) – 100 intellect.
Sunflare (dagger, epic) – 100 intellect.

Utgarde Keep

Prince Keleseth
Infantry Assault Blade (1H sword) – 10 endurance, 10 mana.
Keleseth’s Blade of Evocation (dagger) – 20 mana.
Wand of the San’layn (wand) – 20 endurance. [Shadow]

Dalronn & Skarvald
Arm Blade of Augelmir (fist) – 10 endurance, 10 mana.
Dagger of Betrayal (dagger) – 10 endurance, 10 intellect.

Ingvar the Plunderer
Drake-Mounted Crossbow (crossbow, epic) – 100 endurance, 100 mana.
Enraged Feral Staff (staff) – 40 endurance.
Ingvar’s Monolithic Cleaver (2H axe) – 40 mana.

Utgarde Pinnacle

Svala Sorrowgrave
Brazier Igniter (wand) – 20 mana. [Shadow]
Ritualistic Athame (dagger) – 10 endurance, 10 mana.

Skadi the Ruthless
Netherbreath Spellblade (dagger) – 20 intellect.
Staff of Wayward Principles (staff) – 40 mana.

Gortok Palehoof
Seal of Valgarde (off-hand) – 10 mana, 10 intellect.
Trophy Gatherer (bow) – 40 mana.

King Ymiron
Jeweled Coronation Sword (1H sword) – 20 intellect.
Meteorite Whetstone (trinket) – Increase your critical strike chance by 10% for three rounds.
Tor’s Crest (shield) – 20 intellect.
Vestige of Haldor (trinket) – 20% chance on physical attack to burn your enemy for 50 Fire damage.
Ymiron’s Blade (1H sword) – 20 endurance.

Red Sword of Courage (1H sword, epic) – 100 endurance, 50% chance to resist [fear].

Halls of Stone

Random
Librarian’s Paper Cutter (dagger) – 20 intellect.
Unrelenting Blade (dagger) – 20 mana.

Krystallus
Quarry Chisel (dagger) – 10 mana, 10 intellect.

Maiden of Grief
Hammer of Grief (2H mace) – 40 endurance.

Tribunal
Sword of Truth (2H sword) – 40 endurance.

Sjonnir the Ironshaper
The Fleshshaper (dagger, epic) – 50 mana, 50 intellect.
Forge Ember (trinket) – 20% chance on spellcast to increase KS by 50 for three rounds.
Spark of Life (trinket) – 20% chance on spellcast to gain 2 AP.

Halls of Lightning

General Bjarngrim
Hewn Sparring Quarterstaff (staff) – 40 endurance.

Volkhan
Eternally Folded Blade (1H sword) – 20 endurance.

Ionar
Winged Talisman (trinket) – Increase mana by 100 for three rounds.

Loken
Ancient Measuring Rod (wand) – 20 intellect. [Shadow]
Lightning Giant Staff (staff) 20 mana, 20 intellect.
Projectile Activator (gun) – 20 endurance, 20 mana.
Seal of the Pantheon (trinket) – Increase armor class by 3 for three rounds.

Colossal Skull-Clad Cleaver (2H axe, epic) – 100 mana, 100 intellect.

Culling of Stratholme

Random
Beguiling Scepter (1H mace) – 10 mana, 10 intellect.
Leeka’s Shield (shield) – 10 endurance, 10 mana.
Pierce’s Pistol (gun) – 40 intellect.
Soul Preserver (trinket) – 20% chance on healing spell cast to make your next spell cost no AP.

Meathook
Meathook’s Slicer (1H sword) – 20 mana.

Salramm the Fleshcrafter
Gavel of the Fleshcrafter (1H mace) – 20 intellect.
Tome of Salramm (off-hand) – 20 mana.

Mal’Ganis
Dreadlord’s Blade (2H sword) – 40 intellect.

Greed (fist, epic) – 50 endurance, 50 mana.
Royal Crest of Lordaeron (shield, epic) – 50 endurance, 50 mana.

Chrono-Lord Epoch
Sempiternal Staff (staff) – 20 mana, 20 intellect.

Azjol-Nerub

Krik’thir the Gatewatcher
Cobweb Machete (dagger) – 20 endurance.
Facade Shield of Glyphs (shield) – 20 intellect.

Hadronox
Essence of Gossamer (trinket) – 20% chance when struck in combat to place a protective spidersilk barrier over you, reducing damage from each attack by half for three rounds.
Life-Staff of the Web Lair (staff) – 40 mana.

Anub’arak
Crypt Lord’s Deft Blade (1H sword) – 10 endurance, 10 mana.

Rod of the Fallen Monarch (wand, epic) – 100 mana. [Shadow]

Ahn’kahet: The Old Kingdom

Elder Nadox
Blade of Nadox (dagger) – 10 endurance, 10 mana.

Amanitar
Amanitar Skullbow (crossbow) – 20 endurance, 20 intellect.

Jedoga Shadowseeker
Edge of Oblivion (2H axe) – 40 endurance.

Prince Taldaram
Talisman of Scourge Command (off-hand) – 20 intellect.

Herald Volazj
Staff of Sinister Claws (staff) – 40 intellect.
Titanium Compound Bow (bow) – 40 endurance.

Wand of Ahn’kahet (wand, epic) – 100 endurance. [Shadow]

Drak’Tharon Keep

Trollgore
Troll Butcherer (2H sword) – 20 endurance, 20 mana.

Novos the Summoner
Cursed Lich Blade (1H sword) – Increase damage modifiers of Frost spells by 1.
Summoner’s Gavel (1H mace) – 20 intellect.
Temple Crystal Fragment (off-hand) – 20 intellect.

King Dred
Incisor Fragment (trinket) – Increase your critical strike chance by 10% for three rounds.
Staff of the Great Reptile (staff) – 40 mana.

The Prophet Tharon’ja
Mojo’s Masked Crusher (2H mace) – 20 endurance, 20 intellect.
Talisman of Troll Divinity (trinket) – Increase your modifiers of your healing spells by 1 for the next three rounds. 20% chance on each round to increase the modifier level.
Tharon’ja’s Aegis (shield) – 10 mana, 10 intellect.

Gundrak

Slad’ran
Wand of Sseratus (wand) – 10 mana, 10 intellect. [Shadow]
Witch Doctor’s Wildstaff (staff) – 40 endurance.

Moorabi
Fist of the Deity (fist) – 10 mana, 10 intellect.
Frozen Scepter of Necromancy (1H mace) – 20 mana.

Gal’darah
Offering of Sacrifice (trinket) – Increase your maximum HP by 10% for three rounds.

The Violet Hold

Random
Incessant Torch (wand) – 10 mana, 10 intellect. [Fire]
Prison Manifest (off-hand) – 20 mana.

Lavanthor
The Key (1H axe) – 20 intellect.
Lavanthor’s Talisman (trinket) – Increase your chance to dodge by 20% for three rounds.
Prison Warden’s Shotgun (gun) – 40 endurance.

Moragg
Saliva Corroded Pike (polearm) – 20 endurance, 20 intellect.

Xevozz
Riot Shield (shield) – 20 mana.

Erekem
Stormstrike Mace (1H mace) – Increase the damage modifier of Nature spells by 1.

Cyanigosa
Jailer’s Baton (staff) – 40 endurance.
Mark of the War Prisoner (trinket) – Increase endurance by 100 for three rounds.

Staff of Trickery (staff, epic) – 200 endurance.

The Nexus

Random
Frostbridge Orb (off-hand) – 20 endurance.

Grand Magus Telestra
Telestra’s Journal (off-hand) – 10 endurance, 10 mana.
Wand of Shimmering Scales (wand) – 20 mana. [Shadow]

Anomalus
Tome of the Lorekeepers (off-hand) – 10 endurance, 10 intellect.

Ormorok the Tree-Shaper
Drakonid Arm Blade (fist) – 20 intellect.

Keristrasza
Bulwark of the Noble Protector (shield) – 10 endurance, 10 mana.
Glacier Sharpened Vileblade (dagger) – 20 intellect.
Sphere of Red Dragon’s Blood (trinket) – Increase endurance by 100 for three rounds.

Warmace of Unrequited Love (1H mace, epic) – 100 endurance.

The Oculus

Drakos the Interrogator
The Interrogator (1H sword) – 10 endurance, 10 intellect.
Lifeblade of Belgaristrasz (dagger) – 20 endurance.

Varos Cloudstrider
Cloudstrider’s Waraxe (1H axe) – 20 endurance.

Mage-Lord Urom
Pendulum of Telluric Currents (trinket) – 20% chance on harmful spellcast to strike the enemy with 50 Shadow damage.

Eregos
Malygos’ Favor (staff) – 20 endurance, 20 mana.
Tome of Arcane Phenomena (trinket) – Increase your intellect by 100 for three rounds.
Wyrmclaw Battleaxe (2H axe) – 20 mana, 20 intellect.

Staff of Draconic Combat (staff, epic) – 200 intellect.

The Obsidian Sanctum

Sartharion
Crimson Steel (fist, epic) – 50 endurance, 50 intellect.
Fury of the Five Flights (trinket, epic) – 20% chance on physical attack to gain 50 mana, stacking up to 10 times. If a stack is not gained within 3 rounds of the previous, stacks reset.
Illustration of the Dragon Soul (trinket, epic) – 20% chance on spellcast to gain 50 intellect, stacking up to 10 times. If a stack is not gained within 3 rounds of the previous, stacks reset.
Majestic Dragon Figurine (trinket, epic) – 20% chance on spellcast to gain 50 endurance, stacking up to 10 times. If a stack is not gained within 3 rounds of the previous, stacks reset.
Staff of Restraint (staff, epic) – 100 endurance, 100 mana.

Naxxramas

Random
Contortion (wand, epic) – 50 endurance, 50 mana. [Shadow]
Haunting Call (dagger, epic) – 50 endurance, 50 mana.
Inevitable Defeat (2H mace, epic) – 200 mana.
Omen of Ruin (dagger, epic) – 50 endurance, 50 mana.
Silent Crusader (1H sword, epic) – 100 intellect.
The Stray (fist, epic) – 50 mana, 50 intellect.

Anub’Rekhan
Gemmed Wand of the Nerubians (wand, epic) – 100 intellect. [Shadow]
Knife of Incision (dagger, epic) – 50 endurance, 50 intellect.
Shield of Assimilation (shield, epic) – 100 intellect.
Webbed Death (dagger, epic) – 50 mana, 50 intellect.

Grand Widow Faerlina
Grieving Spellblade (1H sword, epic) – 50 mana, 50 intellect.
Watchful Eye (off-hand, epic) – 100 endurance.
Widow’s Fury (1H sword, epic) – 50 endurance, 50 intellect.

Maexxna
Aegis of Damnation (shield, epic) – 50 mana, 50 intellect.
Defender’s Code (trinket, epic) – Increases your chance to dodge by 30% for three rounds.
Dying Curse (trinket, epic) – 20% chance on spellcast to increase intellect by 100 for three rounds.
Embrace of the Spider (trinket, epic) – 20% chance on spellcast to gain 2 actions for three rounds.
Forethought Talisman (trinket, epic) – Your direct healing spells have a 20% chance to cause a heal over time spell that does 30% of the heal over three rounds.
Grim Toll (trinket, epic) – Physical attacks have a 20% chance to increase your critical strike chance by 40% for three rounds.
The Jawbone (2H mace, epic) – 100 endurance, 100 mana.
Maexxna’s Femur (1H mace, epic) – 50 endurance, 50 intellect.
Matriarch’s Spawn (off-hand, epic) – 50 endurance, 50 mana.
Wraith Spear (polearm, epic) – 200 endurance.
Wraith Strike (fist, epic) – 100 mana.

Instructor Razuvious
Scepter of Murmuring Secrets (off-hand, epic) – 50 mana, 50 intellect.
Soulstring (bow, epic) – 200 mana.

Gothik the Harvester
Defender’s Code (trinket, epic) – Increases your chance to dodge by 30% for three rounds.
Dying Curse (trinket, epic) – 20% chance on spellcast to increase intellect by 100 for three rounds.
Forethought Talisman (trinket, epic) – Your direct healing spells have a 20% chance to cause a heal over time spell that does 30% of the heal over three rounds.
Grim Toll (trinket, epic) – Physical attacks have a 20% chance to increase your critical strike chance by 40% for three rounds.
Life and Death (1H sword, epic) – 50 endurance, 50 mana.
Slayer of the Lifeless (1H sword, epic) – 100 mana, 0.01% chance to kill everything at beginning of encounter.
Spirit-World Glass (trinket, epic) – Gain 3 AP per round for three rounds.
Touch of Horror (wand, epic) – 100 endurance. [Holy]

Four Horsemen
Armageddon (2H sword, epic) – 100 endurance, 100 intellect.
Broken Promise (1H sword, epic) – 100 endurance.
Charmed Cierge (staff, epic) – 100 mana, 100 intellect.
Claymore of Ancient Power (2H sword, epic) – 100 endurance, 100 mana.
Corrupted Ashbringer (2H sword, epic, 1% chance of replacing Claymore of Ancient Power) – -100 endurance, 300 mana, 20% chance on hit to drain 10 HP from the enemy to yourself. “Blade of the Scarlet Highlord.”
Damnation (staff, epic) – 100 endurance, 100 intellect.
Final Voyage (crossbow, epic) – 100 endurance, 100 intellect.
Maul of the Redeemed Crusader (2H mace, epic) – 200 intellect.
Urn of Lost Memories (off-hand, epic) – 50 endurance, 50 intellect.

Patchwerk
Arrowsong (bow, epic) – 200 endurance.
Blade of Dormant Memories (dagger, epic) – 100 endurance.
Hatestrike (1H sword, epic) – 100 mana.
Hero’s Surrender (shield, epic) – 100 mana.
Split Greathammer (1H mace, epic) – 50 endurance, 50 mana.
Surplus Limb (off-hand, epic) – 100 intellect.

Grobbulus
Defender’s Code (trinket, epic) – Increases your chance to dodge by 30% for three rounds.
Dying Curse (trinket, epic) – 20% chance on spellcast to increase intellect by 100 for three rounds.
Forethought Talisman (trinket, epic) – Your direct healing spells have a 20% chance to cause a heal over time spell that does 30% of the heal over three rounds.
Grim Toll (trinket, epic) – Physical attacks have a 20% chance to increase your critical strike chance by 40% for three rounds.
Infection Repulser (1H mace, epic) – 100 endurance.
Origin of Nightmares (staff, epic) – 200 endurance.
Plague Igniter (wand, epic) – 50 mana, 50 intellect. [Shadow]
The Skull of Ruin (shield, epic) – 50 endurance, 50 mana.
Twilight Mist (dagger, epic) – 50 mana, 50 intellect.

Thaddius
Repelling Charge (trinket, epic) – Increase your maximum HP by 20% for three rounds.
Spire of Sunset (staff, epic) – 100 mana, 100 intellect.
Torment of the Banished (1H sword, epic) – 50 endurance, 50 mana.

Noth the Plaguebringer
Accursed Spine (off-hand, epic) – 100 mana.
Angry Dread (1H mace, epic) – 50 endurance, 50 intellect.

Heigan the Unclean
Cryptfiend’s Bite (polearm, epic) – 200 mana.
Defender’s Code (trinket, epic) – Increases your chance to dodge by 30% for three rounds.
Demise (2H mace, epic) – 200 endurance.
Dying Curse (trinket, epic) – 20% chance on spellcast to increase intellect by 100 for three rounds.
Forethought Talisman (trinket, epic) – Your direct healing spells have a 20% chance to cause a heal over time spell that does 30% of the heal over three rounds.
Grim Toll (trinket, epic) – Physical attacks have a 20% chance to increase your critical strike chance by 40% for three rounds.
Staff of the Plague Beast (staff, epic) – 200 endurance.
The Undeath Carrier (staff, epic) – 100 endurance, 100 mana.

Loatheb
Brimstone Staff (staff, epic) – 200 mana.
The Hand of Nerub (fist, epic) – 100 endurance.
Loatheb’s Shadow (trinket, epic) – Increase your mana by 500 for three rounds.
Sulfur Stave (staff, epic) – 100 endurance, 100 mana.
The Impossible Dream (1H mace, epic) – 100 intellect.

Sapphiron
Bandit’s Insignia (trinket, epic) – 20% chance on hit to blast your target for 1000 Arcane damage.
Extract of Necromantic Power (trinket, epic) – Each time one of your spells deals periodic damage, there is a chance an additional 500 Shadow damage will be dealt.
Murder (dagger, epic) – 100 mana.
Rune of Repulsion (trinket, epic) – Increase your chance to parry by 30% for three rounds.
Soul of the Dead (trinket, epic) – Your critical strikes have a 20% chance to restore 3 AP.

Kel’Thuzad
Anarchy (dagger, epic) – 100 intellect.
Betrayer of Humanity (2H axe, epic) – 200 endurance.
Calamity’s Grasp (fist, epic) – 100 intellect.
Death’s Bite (2H axe, epic) – 200 mana.
Envoy of Mortality (gun, epic) – 200 endurance.
Hammer of the Astral Plane (1H mace, epic) – 100 mana.
Journey’s End (staff, epic) – 200 endurance.
Kel’Thuzad’s Reach (fist, epic) – 100 intellect.
Last Laugh (1H axe, epic) – 100 endurance.
Nerubian Conqueror (gun, epic) – 100 endurance, 100 mana.
Nerubian Slavemaker (crossbow, epic) – 200 intellect.
Sinister Revenge (dagger, epic) – 50 endurance, 50 mana.
The Soul Blade (dagger, epic) – 100 mana.
Soulseeker (staff, epic) – 200 intellect.
Staff of the Plaguehound (staff, epic) – 100 endurance, 100 mana.
Torch of Holy Fire (1H mace, epic) – 50 mana, 20% chance on hit to blast the target with 200 Holy damage.
The Turning Tide (1H sword, epic) – 50 mana, 50 intellect.
Voice of Reason (shield, epic) – 100 intellect.
Wall of Terror (shield, epic) – 100 endurance.
Wand of the Archlich (wand, epic) – 100 mana. [Shadow]

Eye of Eternity

Barricade of Eternity (shield, epic) – 100 endurance.
Black Ice (polearm, epic) – 200 intellect.
Greatstaff of the Nexus (staff, epic) – 100 mana, 100 intellect.
Hailstorm (1H sword, epic) – 50 mana, increase damage modifiers of Frost spells by 1.
Ice Spire Scepter (1H mace, epic) – 50 mana, 50 intellect.
Living Ice Crystals (trinket, epic) – Heal a target for 20% of their maximum HP.
Mark of Norgannon (trinket, epic) – Gain 2 extra actions for three rounds.

Ulduar

Random
Bloodcrush Cudgel (1H mace, epic) – 50 endurance, 50 mana.
Daschal’s Bite (dagger, epic) – 50 mana, 50 intellect.
Fusion Blade (1H sword, epic) – 50 endurance, 50 mana.
Golemheart Longbow (bow, epic) – 200 endurance.
Pillar of Fortitude (staff, epic) – 100 endurance, 100 mana.

Flame Leviathan
Energy Siphon (trinket, epic) – Increase your mana by 500 for three rounds.
Firesoul (1H sword, epic) – 100 mana.
Golden Saronite Dragon (fist, epic) – 100 intellect.
Ironsoul (2H mace, epic) – 100 endurance, 100 mana.
Kinetic Ripper (fist, epic) – 50 mana, 50 intellect.
Leviathan Fueling Manual (off-hand, epic) – 100 intellect.
Pyrite Infuser (trinket, epic) – 20% chance on hit to increase intellect by 100 for three rounds.
Titanguard (1H sword, epic) – 100 endurance.

Razorscale
Eye of the Broodmother (trinket, epic) – 20% chance on spellcast to gain 100 mana, stacking up to 5 times. If a stack is not gained within 2 rounds of the previous, stacks reset.
Guiding Star (1H mace, epic) – 50 mana, 50 intellect.
Living Flame (trinket, epic) – Increase your endurance by 500 for three rounds.
Razorscale Talon (1H sword, epic) – 50 mana, 50 intellect.
Remorse (1H sword, epic) – 100 intellect.
Veranus’ Bane (gun, epic) – 100 endurance, 100 mana.

Ignis the Furnace Master
Furnace Stone (trinket, epic) – Increase your endurance by 500 for three rounds.
Heart of Iron (trinket, epic) – Increase your chance to dodge by 30% for three rounds.
Igniter Rod (off-hand, epic) – 100 mana.
Intensity (staff, epic) – 200 mana.
Relentless Edge (polearm, epic) – 200 endurance.
Rifle of the Platinum Guard (gun, epic) – 200 endurance.
Scepter of Creation (wand, epic) – 100 mana. [Frost]
Worldcarver (2H axe, epic) – 200 endurance.

XT-002 Deconstructor
Aesir’s Edge (2H sword, epic) – 200 mana.
Golem-Shard Sticker (dagger, epic) – 50 endurance, 50 mana.
Magnetized Projectile Emitter (gun, epic) – 100 mana, 100 intellect.
Plasma Foil (dagger, epic) – 100 endurance.
Pulsing Spellshield (shield, epic) – 50 mana, 50 intellect.
Quartz Crystal Wand (wand, epic) – 50 endurance, 50 mana. [Fire]
Sorthalis, Hammer of the Watchers (1H mace, epic) – 100 endurance.
Twisted Visage (staff, epic) – 200 endurance.

Kologarn
Giant’s Bane (bow, epic) – 100 endurance, 100 intellect.
Ironmender (off-hand, epic) – 100 endurance.
Malice (1H sword, epic) – 100 mana.
Spire of Withering Dreams (staff, epic) – 200 endurance.
Spark of Hope (trinket, epic) – Reduces the cost of all your spells by 1 AP.
Stoneguard (1H sword, epic) – 100 endurance.
Wrathstone (trinket, epic) – Increase your intellect by 500 for three rounds.

Auriaya
Elemental Focus Stone (trinket, epic) – 20% chance on spellcast to gain 2 actions for three rounds.
Nurturing Touch (wand, epic) – 100 endurance. [Holy]
Runescribed Blade (1H sword, epic) – 50 endurance, 50 intellect.
Shieldwall of the Breaker (shield, epic) – 100 mana.
Siren’s Cry (bow, epic) – 100 mana, 100 intellect.
Stonerender (1H mace, epic) – 50 mana, 50 endurance.

Iron Council
Fang of Oblivion (dagger, epic) – 100 mana.
The Masticator (fist, epic) – 100 mana.
Perilous Bite (dagger, epic) – 100 mana.
Rapture (staff, epic) – 200 intellect.
Rune-Etched Nightblade (1H sword, epic) – 100 intellect.
Stormrune Edge (2H sword, epic) – 200 endurance.
Stormtip (dagger, epic) – 100 intellect.

Hodir
Avalanche (bow, epic) – 200 mana.
The Boreal Guard (shield, epic) – 100 endurance.
Icecore Staff (staff, epic) – 200 intellect.
Ice Layered Barrier (shield, epic) – 100 intellect.
Northern Barrier (shield, epic) – 50 endurance, 50 mana.
Shiver (1H mace, epic) – 50 endurance, 20% chance to [freeze] the target for a round. “Unnaturally cold to the touch.”
Staff of Endless Winter (staff, epic) – 100 endurance, 100 mana.
Stormedge (2H axe, epic) – 200 mana.

Thorim
Combatant’s Bootblade (dagger, epic) – 50 endurance, 50 intellect.
Legacy of Thunder (1H mace, epic) – 100 endurance.
Mjolnir Runestone (trinket, epic) – 20% chance on hit to reduce the armor class of your target by 3 for three rounds.
Scale of Fates (trinket, epic) – Gain 2 extra actions for three rounds.
Sif’s Remembrance (trinket, epic) – 20% chance on spellcast to regain 2 AP.
Skyforge Crossbow (crossbow, epic) – 100 endurance, 100 mana.
Vulmir, the Northern Tempest (1H mace, epic) – 100 mana. “Carry with you the thunderous strength of the storm.”
Wisdom’s Hold (shield, epic) – 100 intellect.

Freya
Bladetwister (dagger, epic) – 100 intellect.
Dreambinder (staff, epic) – 100 endurance, 100 mana.
The Lifebinder (staff, epic) – 100 mana, 100 intellect.
Petrified Ivy Sprig (wand, epic) – 50 endurance, 50 intellect. [Nature]
Serilas, Blood Blade of Invar One-Arm (1H sword, epic) – 100 mana. “Countless notches cover the blade’s length.”
Unraveling Reach (staff, epic) – 200 mana.

Mimiron
Delirium’s Touch (fist, epic) – 50 endurance, 50 intellect.
Insanity’s Grip (fist, epic) – 100 endurance.
Mimiron’s Repeater (gun, epic) – 200 intellect.
Pandora’s Plea (trinket, epic) – 20% chance on spellcast to increase your KS by 100 for three rounds.
Pulse Baton (1H mace, epic) – 50 mana, 50 intellect.

General Vezax
Aesuga, Hand of the Ardent Champion (1H mace, epic) – 100 mana.
Flare of the Heavens (trinket, epic) – 20% chance on spellcast to increase your mana by 500 for three rounds.
The General’s Heart (trinket, epic) – 20% chance when struck in combat to decrease the damage of the next attack that hits you by 40%.
Hoperender (polearm, epic) – 100 endurance, 100 mana.
Lotrafen, Spear of the Damned (polearm, epic) – 200 mana.
Scepter of Lost Souls (wand, epic) – 100 intellect. [Shadow]
Shadowbite (dagger, epic) – 50 endurance, 50 mana.
Tortured Earth (staff, epic) – 100 endurance, 100 intellect.
Void Sabre (1H sword, epic) – 50 mana, increase damage modifiers of Shadow spells by 1.
Voldrethar, Dark Blade of Oblivion (2H sword, epic) – 100 endurance, 100 intellect.

Yogg-Saron
Abaddon (2H sword, epic) – 100 endurance, 100 mana.
Blood of the Old God (trinket, epic) – 20% chance on hit to increase endurance by 100 for three rounds.
Caress of Insanity (1H mace, epic) – 50 endurance, 50 intellect.
Dark Edge of Depravity (polearm, epic) – 200 intellect.
Deliverance (bow, epic) – 200 mana.
Devotion (staff, epic) – 100 mana, 100 intellect.
Earthshaper (2H mace, epic) – 200 endurance.
Hammer of Crushing Whispers (2H mace, epic) – 200 mana.
Kingsbane (dagger, epic) – 100 mana. “This blade carries with it a deep sense of sorrow.”
Royal Seal of King Llane (trinket, epic) – Increase your chance to parry by 30% for three rounds. “Covered in blood that doesn’t seem to wash away.”
Show of Faith (trinket, epic) – 20% chance on spellcast to regain 1 AP and 1 HP.
Soulscribe (dagger, epic) – 100 endurance.
Touch of Madness (1H axe, epic) – 50 endurance, 50 mana.
Vanquished Clutches of Yogg-Saron (trinket, epic) – Calls forth a Vanquished Tentacle of Yogg-Saron to serve you for three rounds (100 damage/round).

Algalon the Observer
Bulwark of Algalon (shield, epic) – 100 endurance, 50 mana.
Comet’s Trail (trinket, epic) – 50% chance to gain 2 actions for three rounds.
Constellus (1H mace, epic) – 100 mana, 50 intellect.
Cosmos (off-hand, epic) – 100 intellect, 50 mana.
Dark Matter (trinket, epic) – Physical attacks have a 20% chance to increase critical strike chance by 50% for three rounds.
Meteorite Crystal (trinket, epic) – Gain 5 AP for each spell cast within the next three rounds.
Starshard Edge (dagger, epic) – 100 intellect, increase damage modifiers by 1.

Trial of the Champion

Random
Mariel’s Sorrow (1H mace, epic) – 50 mana, 50 intellegence.
Marrowstrike (polearm, epic) – 100 mana, 100 intellect.
Peacekeeper Blade (1H sword, epic) – 50 endurance, 50 mana.

Eadric
Abyssal Rune (trinket, epic) – 20% chance on spellcast to gain 100 endurance for three rounds.
Aledar’s Battlestar (1H mace, epic) – 50 endurance, 50 mana.

Argent Confessor Paletress
Abyssal Rune (trinket, epic) – 20% chance on spellcast to gain 100 endurance for three rounds.
Banner of Victory (trinket, epic) – 20% chance on hit to gain 100 mana for three rounds.

Black Knight
The Black Heart (trinket, epic) – 20% chance when struck in combat to gain 3 armor classes for three rounds.
Black Knight’s Rondel (dagger, epic) – 100 endurance.
Edge of Ruin (2H axe, epic) – 200 endurance.
Spectral Kris (dagger, epic) – 50 endurance, 50 intellect.
Tears of the Vanquished (trinket, epic) – 20% chance on heal cast to gain 2 AP.
True-Aim Long Rifle (gun, epic) – 200 mana.

Trial of the Crusader

Icehowl
Blade of Tarasque/Barb of Tarasque (dagger, epic) – 100 intellect.
Crystal Plated Vanguard/Forlorn Barrier (shield, epic) – 100 endurance.
Rod/Scepter of Imprisoned Souls (wand, epic) – 100 mana. [Nature]
Steel Bladebreaker/Stygian Bladebreaker (dagger, epic) – 100 endurance.

Lord Jaraxxus
Dirk of the Night Watch/Orcish Deathblade (dagger, epic) – 50 mana, 50 intellect.
Lionhead Slasher/Blood Fury (1H axe, epic) – 50 endurance, 50 intellect.
Solace of the Defeated/Solace of the Fallen (trinket, epic) – Increase your endurance by 500 for three rounds.
Symbol of Transgression/Talisman of Heedless Sins (off-hand, epic) – 100 intellect.
Talonstrike/Death’s Head Crossbow (crossbow, epic) – 100 endurance, 100 mana.

Faction Champions
Binding Light/Binding Stone (trinket, epic) – 20% chance on heal to gain 100 endurance, stacking up to 5 times. If a stack is not gained within 2 rounds of the previous, stacks reset.
Blade of the Silver Disciple/Sunreaver Disciple’s Blade (dagger, epic) – 100 mana.
Fervor of the Frostborn/Eitrigg’s Oath (trinket, epic) – Raise your armor class by 1 each time you are struck by an attack for the next three rounds.
Justicebringer/Dual-Blade Butcher (2H axe, epic) – 100 mana, 100 intellect.
Satrina’s Impeding Scarab/Juggernaut’s Vitality (trinket, epic) – Increase your maximum HP by 20% for three rounds.
Talisman of Volatile Power/Fetish of Volatile Power (trinket, epic) – 20% chance on critical strike to cast the spell again.
Victor’s Call/Vengeance of the Forsaken (trinket, epic) – 20% chance on hit to gain 100 KS, stacking up to 5 times. If a stack is not gained within 2 rounds of the previous, stacks reset.

Twin Val’kyr
Chalice of Benedictus/Lightbane Focus (off-hand, epic) – 100 endurance.
Chalice of Searing Light/Mystifying Charm (off-hand, epic) – 100 mana.
Death’s Verdict/Death’s Choice (trinket, epic) – 20% chance to increase KS by 100 for three rounds.
The Diplomat/Widebarrel Flintlock (gun, epic) – 100 mana, 100 intellect.
Enlightenment/Illumination (staff, epic) – 100 mana, 100 intellect.
Icefall Blade/Nemesis Blade (dagger, epic) – 50 endurance, 50 intellect.
Lupine Longstaff/Twin’s Pact (staff, epic) – 200 endurance.
Reckoning/Edge of Agony (2H sword, epic) – 100 endurance, 100 intellect.
Twin Spike/Gouge of the Frigid Heart (dagger, epic) – 50 endurance, 50 mana.

Anub’arak
Argent Resolve/Mace of the Earthborn Chieftain (1H mace, epic) – 100 mana.
Bael’gun’s Heavy Crossbow/Darkmaw Crossbow (crossbow, epic) – 100 mana, 100 intellect.
Bulwark of the Royal Guard/Aegis of the Coliseum (shield, epic) – 50 endurance, 50 mana.
Cold Convergence/Perdition (staff, epic) – 100 endurance, 100 mana.
Crusader’s Glory/Ardent Guard (1H sword, epic) – 100 endurance.
Fordragon Blades/Anguish (polearm, epic) – 200 endurance.
The Grinder/Blackhorn Bludgeon (1H mace, epic) – 50 endurance, 50 intellect.
The Lion’s Maw/Frostblade Hatchet (1H axe, epic) – 50 endurance, 50 mana.
Misery’s End/Suffering’s End (1H mace, epic) – 100 intellect.
Reign of the Unliving/Reign of the Dead (trinket, epic) – On non-periodic damage that isn’t a critical strike, gain a Mote of Flame. After reaching three Motes, fire a Pillar of Flame at the enemy for 1500 Fire damage.
Stormpike Cleaver/Hellscream Slicer (1H axe, epic) – 100 mana.
Vigilant Ward/Pride of the Kor’kron (shield, epic) – 50 mana, 50 intellect.
Westfall Saber/Forsaken Bonecarver (1H sword, epic) – 50 endurance, 50 mana.

Bastion of Purity/Bastion of Resolve (shield, epic, no deaths) – 100 intellect, 20% chance on spellcast to regain 1 AP.
Blade of the Unbroken Covenant/Mortalis (1H sword, epic, no deaths) – 100 intellect, 20% chance on hit to gain 1 AP.
BRK-1000/Fezzik’s Autocannon (gun, epic, no deaths) – 100 mana, 20% chance on hit to restore 2 AP. “Smells faintly of raspberries.” (BRK-1000)
Catastrophe/Grievance (2H mace, epic, no deaths) – 100 intellect, 20% chance on hit to restore 2 AP.
Clemency/Sufferance (staff, epic, no deaths) – 200 mana, chance on hit or spellcast to restore 2 AP.
Decimation/Fleshrender (2H sword, epic, no deaths) – 100 mana, 20% chance on hit for 10% of the target’s health, up to 5000.
Heartcrusher/Heartgrinder (1H mace, epic, no deaths) – 100 mana, 20% chance on hit to gain 1 AP.
Honor of the Fallen/Blood and Glory (1H mace, epic, no deaths) – 100 endurance, 20% chance on hit to gain 1 AP.
Lothar’s Edge/Mor’kosh, the Bloodreaver (2H axe, epic, no deaths) – 100 endurance, 20% chance on hit to restore 2 AP.
Paragon’s Breadth/Attrition (staff, epic, no deaths) – 200 endurance, chance on hit or spellcast to restore 2 AP.
Remorseless/Cudgel of the Damned (1H mace, epic, no deaths) – 100 intellect, 20% chance on hit to gain 1 AP.
Rhok’shalla, the Shadow’s Bane/Frenzystrike Longbow (bow, epic, no deaths) – 100 endurance, 20% chance on hit to restore 2 AP.
Silverwing Defender/Orgrim’s Deflector (1H sword, epic, no deaths) – 100 endurance, 20% chance on hit to gain 1 AP.
Spellstorm Blade/Spellharvest (1H sword, epic, no deaths) – 100 mana, 20% chance on hit to gain 1 AP.
The Spinebreaker/The Facebreaker (fist, epic, no deaths) – 100 mana, 20% chance on hit to regain 1 AP.

Forge of Souls

Random
Coffin Nail (wand, epic) – 50 mana, 50 intellect. [Nature]
Seven-Fingered Claws (fist, epic) – 100 intellect.
Unsharpened Ice Razor (dagger, epic) – 100 mana.

Bronjahm
Lucky Old Sun (1H mace, epic) – 50 endurance, 50 mana.
Nighttime (1H axe, epic) – 50 endurance, 50 mana.

Devourer of Souls
Blood Boil Lancet (staff, epic) – 200 mana.
Blood Weeper (dagger, epic) – 100 endurance.
Heartshiver (dagger, epic) – 50 mana, 50 intellect.
Needle-Encrusted Scorpion (trinket, epic) – 20% chance on hit to reduce the armor class of your target by 3 for three rounds.
Seethe (1H sword, epic) – 100 mana.
Tower of the Mouldering Corpse (staff, epic) – 200 endurance.

Pit of Saron

Random
Coffin Nail (wand, epic) – 50 mana, 50 intellect. [Nature]
Seven-Fingered Claws (fist, epic) – 100 intellect.
Unsharpened Ice Razor (dagger, epic) – 100 mana.

Forgemaster Garfrost
Garfrost’s Two-Ton Hammer (2H mace, epic) – 200 endurance.
Surgeon’s Needle (dagger, epic) – 50 mana, 50 intellect.
Unspeakable Secret (staff, epic) – 200 intellect.

Ick & Krick
Felglacier Bolter (crossbow, epic) – 100 mana, 100 intellect.
Ick’s Rotting Thumb (trinket, epic) – Increase your maximum HP by 20% for three rounds.
Krick’s Beetle Stabber (dagger, epic) – 100 intellect.

Scourgelord Tyrannus
Engraved Gargoyle Femur (staff, epic) – 100 mana, 100 intellect.
Nevermelting Ice Crystal (trinket, epic) – Increase your critical strike chance by 50%. Every time you critically strike, reduce the chance by 10%.
Protector of Frigid Souls (shield, epic) – 50 mana, 50 intellect.
Rimebane Rifle (gun, epic) – 100 endurance, 100 mana.
Rimefang’s Claw (1H sword, epic) – 50 endurance, 50 mana.
Tyrannical Beheader (2H axe, epic) – 100 endurance, 100 mana.

Halls of Reflection

Random
Coffin Nail (wand, epic) – 50 mana, 50 intellect. [Nature]
Seven-Fingered Claws (fist, epic) – 100 intellect.
Unsharpened Ice Razor (dagger, epic) – 100 mana.

Falric
Falric’s Wrist Chopper (1H axe, epic) – 100 endurance.
Ghoulslicer (1H sword, epic) – 100 mana.
Orca-Hunter’s Harpoon (polearm, epic) – 100 endurance, 100 intellect.
Soulsplinter (wand, epic) – 50 endurance, 50 intellect. [Shadow]

Marwyn
Ephemeral Snowflake (trinket, epic) – Gain 1 AP every time you heal someone. On use, gain an extra action for three rounds.
Splintered Door of the Citadel (shield, epic) – 50 endurance, 50 mana.
Splintered Icecrown Parapet (1H sword, epic) – 100 endurance.

Escape
Black Icicle (1H mace, epic) – 50 endurance, 50 mana.
Bone Golem Scapula (1H mace, epic) – 100 mana.
Chilled Heart of the Glacier (dagger, epic) – 50 endurance, 50 mana.
Crypt Fiend Slayer (crossbow, epic) – 100 endurance, 100 mana.
Hate-Forged Cleaver (1H axe, epic) – 50 mana, 50 intellect.
Liar’s Tongue (1H sword, epic) – 50 endurance, 50 mana.
Mourning Malice (2H sword, epic) – 200 mana.
Shriveled Heart (off-hand, epic) – 100 endurance.

Icecrown Citadel

Random
Rowan’s Rifle of Silver Bullets (gun, epic) – 100 endurance, 100 intellect. “For when herding just won’t do.”

Lord Marrowgar
Bonebreaker Scepter (1H mace, epic) – 50 endurance, 50 intellect.
Bonewarden’s Splitter (1H axe, epic) – 50 endurance, 50 mana.
Bryntroll, the Bone Arbiter (2H axe, epic) – 100 endurance, 20% chance on hit to steal 10 HP from the enemy.
Bulwark of Smouldering Steel (shield, epic) – 100 mana.
Frost Needle (1H sword, epic) – 50 endurance, 50 intellect.
Frozen Bonespike (dagger, epic) – 50 endurance, 50 mana.
Sliver of Pure Ice (trinket, epic) – Restores 10 AP.

Lady Deathwhisper
Heartpierce (dagger, epic) – 50 mana, 20% chance on hit to gain 1 AP.
Nibelung (staff, epic) – 100 mana, 20% chance on spellcast to summon a Val’kyr to fight for you (KS/2 damage/rd) for three rounds.
Njorndar Bone Bow (bow, epic) – 100 endurance, 100 mana.
Scourgelord’s Baton (off-hand, epic) – 100 intellect.
Whispering Fanged Skull (trinket, epic) – 20% chance on hit to increase your mana by 100 for three rounds.
Zod’s Repeating Longbow (bow, epic) – 100 mana, 10% chance on hit to duplicate the attack at half damage. “Kneel before him.”

Gunship
Althor’s Abacus (trinket, epic) – On successful heal, 20% chance to heal the nearest target for 10% of their maximum HP.
Corpse Tongue Coin (trinket, epic) – Melee attacks that reduce you below 35% of your maximum HP cause you to gain 3 armor classes for three rounds.
Frost Giant’s Cleaver (1H axe, epic) – 50 endurance, 50 intellect.
Midnight Sun (dagger, epic) – 50 mana, 50 intellect.
Muradin’s Spyglass (trinket, epic) – On successful spellcast, gain 100 intellect, stacking up to 3 times. If you fail to cast a spell, stacks reset.
Neverending Winter (shield, epic) – 100 endurance.
Scourgeborne Waraxe (1H axe, epic) – 100 intellect.

Deathbringer Saurfang
Bloodvenom Blade (1H sword, epic) – 100 mana.
Deathbringer’s Will (trinket, epic) – 20% chance on physical attack to awaken the powers of the races of Northrend, temporarily transforming you and increasing your combat capabilities for six rounds.
Mag’hari Chieftain’s Staff (staff, epic) – 100 mana, 100 intellect.
Ramaladni’s Blade of Culling (2H axe, epic) – 200 intellect.

Festergut
Abracadaver (staff, epic) – 200 mana. Summon a cadaver that will protect you for three rounds (KS/2 damage/rd). Only usable once per encounter.
Black Bruise (fist, epic) – 50 mana, 20% chance to gain Necrotic Touch for three rounds, making any damage you do gain an additional 10% Shadow damage.
Distant Land (staff, epic) – 200 endurance.
Gutbuster (1H mace, epic) – 50 endurance, 50 mana.

Rotface
Abomination Knuckles (fist, epic) – 50 endurance, 50 mana.
Corpse-Impaling Spike (wand, epic) – 50 endurance, 50 mana. [Fire]
Dislodged Foreign Object (trinket, epic) – 20% chance on spellcast to increase your KS by 100 for three rounds, with a 10% chance to continue increasing it on subsequent rounds.
Lockjaw (1H mace, epic) – 50 mana, 50 intellect.
Rib Spreader (dagger, epic) – 50 endurance, 50 intellect.
Shaft of Glacial Ice (staff, epic) – 100 endurance, 100 intellect.
Trauma (1H mace, epic) – Each time you heal someone, 20% chance to heal anyone within 5 yards of them for half damage.

Professor Putricide
The Facelifter (1H sword, epic) – 100 endurance.
Flesh-Carving Scalpel (dagger, epic) – 100 intellect.
Last Word (1H mace, epic) – Increase healing modifiers for healing done to you by 1.
Rigormortis (1H sword, epic) – 100 intellect.
Tiny Abomination in a Jar (trinket, epic) – 20% chance on melee attack to grant a Mote of Anger. When you reach 8 Motes, they will release, causing you to do 50% weapon damage to your current target.
Unidentifiable Organ (trinket, epic) – 20% chance when struck in combat to gain 50 endurance, stacking up to 10 times. If a stack is not gained within 3 rounds of the previous, stacks reset.

Prince Valanar
Cryptmaker (2H mace, epic) – 200 intellect.
Hersir’s Greatspear (polearm, epic) – 100 endurance, 100 mana.
Keleseth’s Seducer (fist, epic) – 100 endurance.
Shadow Silk Spindle (off-hand, epic) – 100 mana.
Soulbreaker (1H sword, epic) – 50 endurance, 50 mana.
Wand of Ruby Claret (wand, epic) – 100 intellect. [Frost]

Blood Queen Lana’thel
Bauble of True Blood (trinket, epic) – Heal a target for 20% of their maximum HP.
Bloodfall (polearm, epic) – 100 mana, 100 intellect.
Bloodsipper (dagger, epic) – 100 endurance.
Dying Light (staff, epic) – 200 mana.
Icecrown Glacial Wall (shield, epic) – 50 endurance, 50 mana.
Lana’thel’s Bloody Nail (wand, epic) – 100 mana. [Nature]
Stakethrower (gun, epic) – 200 mana.

Valithria Dreamwalker
Dreamhunter’s Carbine (gun, epic) – 200 endurance.
Lungbreaker (dagger, epic) – 100 mana.
Nightmare Ender (wand, epic) – 100 endurance. [Fire]
Oxheart (2H mace, epic) – 200 endurance.
Sister Svalna’s Aether Staff (staff, epic) – 100 endurance, 100 mana.

Sindragosa
Bleak Coldarra Carver (dagger, epic) – 100 mana.
Lost Pavise of the Blue Flight (shield, epic) – 50 mana, 50 intellect.
Phylactery of the Nameless Lich (trinket, epic) – 20% chance when a spell does periodic damage to increase your intellect by 100 for three rounds.
Sindragosa’s Flawless Fang (trinket, epic) – Gain Chromatic immunity for three rounds.
Splintershard (fist, epic) – 100 intellect.
Sundial of Eternal Dusk (off-hand, epic) – 100 endurance.

Lich King

  • Archus, Greatstaff of Antonidas (staff, epic) – 200 mana, 20% increased critical chance.
  • Bloodsurge, Kel’Thuzad’s Blade of Agony (1H sword, epic) – 100 intellect, increase damage modifier of damage over time spells by 1. “One of the few possessions Kel’Thuzad still carried upon arrival at the Lich King’s door.”
  • Fal’inrush, Defender of Quel’thalas (crossbow, epic) – 100 endurance, 20% chance on hit to also hit the enemy nearest your target within 10 yards. “Thalas’din belore.”
  • Glorenzelg, High Blade of the Silver Hand (2H sword, epic) – 200 mana, 20% chance on hit to regain 5 AP. “Paragon of the Light, lead our armies against the coming darkness.”
  • Halion, Staff of Forgotten Love (staff, epic) – 200 intellect, chance on spellcast to regain 5 AP. “Thought lost in a battle by its original owner, it turns out it was kept as a memento by Arthas.”
  • Havoc’s Call, Blade of Lordaeron Kings (1H axe, epic) – 100 mana, 10% critical chance. “Let our enemies know that havoc calls and with its song comes their end.”
  • Heaven’s Fall, Kryss of a Thousand Lies (dagger, epic) – 100 intellect, 20% chance on hit to reduce the target’s armor for the encounter. “A lying tongue hates those it crushes, but a flattering mouth works ruin.”
  • Mithrios, Bronzebeard’s Legacy (1H mace, epic) – 100 endurance, 10% chance to parry. “Beneath the Scourge corruption, you are able to make out a faint inscription: …cry with me in the unified voice that will resonate to the throne of the Lich King himself! FOR THE ALLIANCE AND FOR KHAZ MODAN!”
  • Oathbinder, Charge of the Ranger General (polearm, epic) – 200 intellect, 20% increased critical chance. “A grotesque skull now rests atop the blade. Etched in blood across the axe head is one word repeated ten times: SUFFER.”
  • Pugius, Fist of Defiance (Lich King) – 100 mana, 20% chance on hit to [disarm] the target for a round. “Unwavering, even past the point of no return.”
  • Royal Scepter of Terenas II (1H mace, epic) – 100 mana, increase damage modifier of Holy spells by 1. “Though broken and corrupt, you can still make out the royal seal of Lordaeron.”
  • Stormfury, Black Blade of the Betrayer (dagger, epic) – 100 mana, 20% chance on hit to gain another normal attack this round. “A trophy from Arthas’ victory over Illidan Stormrage at the doorstep of the Frozen Throne.”
  • Tainted Twig of Nordrassil (staff, epic) – 200 mana, 20% chance on spellcast to reduce target’s magic resistance. “A twisted abomination of magics: half life, half death.”
  • Tel’thas, Dagger of the Blood King (dagger, epic) – 100 endurance, increase damage modifiers of damage over time effects by 1. “Stolen from King Anasterian along with his soul.”
  • Troggbane, Axe of the Frostborne King (1H axe, epic) – 100 endurance, chance on hit to increase armor class for the encounter. “The famed axe of Muradin.”
  • Valius, Gavel of the Lightbringer (1H mace, epic) – 100 intellect, increase direct healing spells modifier by 1. “The once majestic Hand of the Lightbringer is now a shadow of its former self.”
  • Warmace of Menethil (2H mace, epic) – 200 mana, 20% chance on hit to [incapacitate] the target for three rounds. “A family heirloom and one of Arthas’ first deadly weapons.”
  • Windrunner’s Heartseeker (crossbow, epic) – 100 mana, 20% chance on hit to increase damage modifier of next attack by 3. “Still faintly etched on the handle: ‘Property of Sylvanas Windrunner.’”

Ruby Sanctum
Charred Twilight Scale (trinket, epic) – 20% chance on spellcast to increase your KS by 100 for three rounds.
Glowing Twilight Scale (trinket, epic) – For the next three rounds, any target you heal also heals anyone within 10 yards of them for KS/4 per round.
Petrified Twilight Scale (trinket, epic) – Melee attacks that reduce you below 35% of your maximum HP cause you to gain 30% chance to dodge for three rounds.
Sharpened Twilight Scale (trinket, epic) – 20% chance on melee attack to increase your KS by 100 for three rounds.

Throne of the Tides

Lady Nazjar
Lightning Whelk Axe (1H axe) – 10 endurance, 10 mana.

Commander Ulthok
Cerith Spire Staff (staff) – 20 endurance, 20 intellect.

Mindbender Ghur’sha
Porcelain Crab (trinket) – Your next melee attack is guaranteed to hit.

Neptulon the Tidehunter
Bioluminescent Lamp (off-hand) – 20 mana.
Might of the Ocean (trinket) – Increase your mana by 100 for three rounds.
Sea Star (trinket) – Increase your intellect by 100 for three rounds.
Whitefin Axe (2H axe) – 40 endurance.

Blackrock Caverns

Random
Berto’s Staff (staff) – 40 endurance.
Toxidunk Dagger (dagger) – 10 endurance, 10 mana.

Rom’ogg Bonecrusher
Shield of the Iron Maiden (shield) – 20 endurance.
Torturer’s Mercy (1H mace) – 20 endurance.

Corla, Herald of Twilight
Corla’s Baton (wand) – 20 intellect. [Shadow]
Grace of the Herald (trinket) – 20% chance on hit to increase critical strike chance of your next attack by 30%.

Karsh Steelbender
Steelbender’s Masterpiece (dagger) – 20 intellect.

Beauty
Beauty’s Favorite Bone (off-hand) – 10 endurance, 10 mana.

Acendant Lord Obsidius
Amber Messenger (bow) – 40 mana.
Crepuscular Shield (shield) – 10 mana, 10 intellect.
Witching Hourglass (trinket) – 20% chance on hit to give you an extra attack.

The Stonecore

Random
Heavy Geode Mace (1H mace) – 20 endurance.

Corborus
Fist of Pained Senses (fist) – 20 endurance.
Key to the Endless Chamber (trinket) – Physical attacks have a 20% chance to increase endurance by 50 for three rounds.

Slabhide
Quicksilver Blade (dagger) – 10 mana, 10 intellect.

Ozruk
Tendrils of Burrowing Dark (trinket) – Spellcasts have a 20% chance to increase mana by 50 for three rounds.

High Priestess Azil
Darkling Staff (staff) – 20 endurance, 20 mana.
Elementium Fang (1H sword) – 20 endurance.
Leaden Despair (trinket) – Melee attacks that bring you below 30% of your maximum HP cause you to gain 3 armor classes for three rounds.
Magnetite Mirror (trinket) – Increase your mana by 100 for three rounds.
Prophet’s Scepter (off-hand) – 20 intellect.
Tear of Blood (trinket) – Healing critical strikes have a 20% chance to restore 5 AP.

Grim Batol

General Umbriss
Modgud’s Blade (dagger) – 20 endurance.
Skardyn’s Grace (trinket) – Increase intellect by 100 for three rounds.

Forgemaster Throngus
Throngus’ Finger (trinket) – When you parry an attack, gain a 20% chance to dodge for three rounds. Cannot occur more than once every nine rounds.
Wand of Untainted Power (wand) – 10 mana, 10 intellect. [Shadow]

Drahga Shadowburner
Windwalker Blade (dagger) – 10 mana, 10 intellect.

Erudax
Corrupted Egg Shell (trinket) – Places an Egg Shell on your target, absorbing KS/2 damage. While the shell is active, you regain 1 AP per round. If the shell is removed before three rounds, you gain 5 AP.
Gale of Shadows (trinket) – After 5 successful spellcasts, gain 50 mana until the end of the encounter.
Mace of Transformed Bone (1H mace) – 10% chance to dodge.
Mark of Khardros (trinket) – Increase endurance by 100 for three rounds.
Staff of Siphoned Essences (staff) – 20 endurance, 20 intellect.
Wild Hammer (2H mace) – 20 endurance, 20 mana.

Vortex Pinnacle

Random
Rainsong (trinket) – Successful heals have a 20% chance to give you a free normal action.

Grand Vizier Ertan
Biting Wind (dagger) – 20 mana.

Altairus
Axe of the Eclipse (1H axe) – 20 endurance.

Asaad
Heart of Thunder (trinket) – Increase maximum HP by 10% for three rounds.
Lightningflash (gun) – 40 mana.
Thundercall (gun) – 40 endurance.

Lost City of the Tol’Vir

Random
Impetuous Query (trinket) – Gain 20% chance to parry for three rounds.

General Husam
Seliza’s Spear (General Husam) – 20 mana, 20 intellect.

Augh
Barim’s Main Gauche (dagger) – 10 endurance, 10 intellect.
Heart of Solace (trinket) – Melee attacks have a 20% chance to increase endurance by 50 for three rounds.

High Prophet Barim
Resonant Kris (1H sword) – 20 mana.

Siamat
Hammer of Sparks (1H mace) – 20 intellect.
Sorrowsong (trinket) – Spells that drop a target below 30% HP give you 300 KS for three rounds.
Tia’s Grace (trinket) – After 5 successful physical attacks, gain 50 intellect until the end of the encounter.
Zora’s Ward (shield) – 20 intellect.

Halls of Origination

Random
Book of Origination (off-hand) – 10 endurance, 10 intellect.

Temple Guardian Anhuur
Anhuur’s Hymnal (trinket) – 20% chance on spellcast to increase endurance by 50 for three rounds.

Earthrager Ptah
Bulwark of the Primordial Mound (shield) – 20 mana.
Soul Releaser (staff) – 40 mana.

Isiset
Blood of Isiset (trinket) – 20% chance on successful heal to increase intellect by 50 for three rounds.

Setesh
Scepter of Power (1H mace) – 10 mana, 10 intellect.

Rajh
Blade of the Burning Sun (1H sword) – 20 intellect.
Left Eye of Rajh (trinket) – Physical critical strikes have a 20% chance to increase mana by 300 for three rounds.
Right Eye of Rajh (trinket) – Melee critical strikes have a 20% chance to increase endurance by 300 for three rounds.
Sun Strike (1H sword) – 20 mana.

Blackwing Descent

Random
Claws of Agony (random) – 50 endurance, 50 mana.
Claws of Torment (random) – 50 endurance, 50 intellect.
Agony and Torment (wield Claws of Agony and Torment) – 20% chance on hit to gain an extra action this round.
Maimgor’s Bite (1H axe, epic) – 100 mana.
Maldo’s Sword Cane (1H sword, epic) – 100 intellect.
Scaleslicer (dagger, epic) – 100 endurance.
Theresa’a Booklight (wand, epic) – 100 intellect. [Fire]

Omnotron
Organic Lifeform Inverter (dagger, epic) – 100 intellect.

Magmaw
Akirus the Worm-Breaker (2H mace, epic) – 200 endurance.
Incineratus (dagger, epic) – 100 mana.
Lava Spine (1H sword, epic) – 50 endurance, 50 mana.
Symbiotic Worm (trinket, epic) – Melee attacks that reduce you below 35% of your maximum HP cause you to gain 200 of your KS for three rounds.

Maloriak
Jar of Ancient Remedies (trinket, epic) – Healing spells grant Inner Eye, regenerating 1 AP per 3 stacks. On use, consumes all stacks of Inner Eye to restore 10 AP. Inner Eye cannot be triggered for the rest of the encounter.
Mace of Acrid Death (1H mace, epic) – 100 endurance.

Chimaeron
Finkle’s Mixer Upper (wand, epic) – 50 endurance, 50 intellect. [Shadow]
Heart of Rage (trinket, epic) – 20% chance on melee attack to increase your mana by 100 for three rounds.

Atramedes
Bell of Enraging Resonance (trinket, epic) – 20% chance on spellcast to increase your endurance by 100 for three rounds.
Kingdom’s Heart (shield, epic) – 100 intellect.
Theimos the Darkbringer (bow, epic) – 200 intellect.

Nefarian
Akmin-Kurai, Dominion’s Shield (shield, epic) – 100 endurance.
Andoros, Fist of the Dragon King (1H mace, epic) – 100 mana.
Crul’korak, the Lightning’s Arc (1H axe, epic) – 100 intellect.
Prestor’s Talisman of Machination (trinket, epic) – 20% chance on hit to gain 2 extra actions for three rounds.

Bastion of Twilight

Random
Chelley’s Dark Staff of Mending (staff, epic) – 100 mana, 100 intellect.
Crossfire Carbine (gun, epic) – 200 endurance.
Fury of Angerforge (trinket, epic) – Melee attacks have a 20% chance to capture the Raw Fury of the Blackwing. On use, consume 5 stacks of Raw Fury to forge into the form of a Blackwing Dragonkin, granting 1000 KS for three rounds. Usable more than once per encounter.
Soul Blade (1H sword, epic) – 100 endurance.
Unheeded Warning (trinket, epic) – 20% chance on hit to increase intellect by 100 for three rounds.

Halfus Wyrmbreaker
Book of Binding Will (off-hand, epic) – 100 endurance.
Essence of the Cyclone (trinket, epic) – 20% chance on hit to increase your critical chance by 40% for three rounds.
Malevolence (staff, epic) – 200 endurance.

Valiona & Theralion
Blade of the Witching Hour (dagger, epic) – 50 mana, 50 intellect.
Dragonheart Piercer (crossbow, epic) – 100 endurance, 100 intellect.
Fang of Twilight (1H sword, epic) – 50 mana, 50 intellect.
Theralion’s Mirror (trinket, epic) – 20% chance on spellcast to increase KS by 100 for three rounds.
Vial of Stolen Memories (trinket, epic) – Increase your chance to dodge by 30% for three rounds.

Elemental Council
Crushing Weight (trinket, epic) – 20% chance on hit to gain 2 extra actions for three rounds.
Heart of Ignacious (trinket, epic) – 20% chance on hit to gain 100 mana, stacking up to 4 times. On use, consume stacks and gain an extra number of attacks equal to the number of stacks.
Scepter of Ice (off-hand, epic) – 100 mana.

Cho’gall
Fall of Mortality (trinket, epic) – Healing spells have a 20% chance to restore 2 AP.
Shalug’doom, the Axe of Unmaking (2H axe, epic) – 100 mana, 10% increased critical chance.
Twilight’s Hammer (1H mace, epic) – 100 mana, 20% chance on hit to [incapacitate] the target for a round.
Uhn’agh Fash, the Darkest Betrayal (dagger, epic) – 100 endurance. “Uulwi gag erh’ongg w’ssht.”

Throne of the Four Winds

Al’Akir
Stormwake, the Tempest’s Reach (1H sword, epic) – 100 random stat.

Firelands

Random
Apparatus of Khaz’goroth (trinket, epic) – Melee critical strikes grant you Titanic Power, stacking up to 5 times. On use, increase your KS by 500 per stack.
Avool’s Incendiary Shanker (dagger, epic) – 50 endurance, 50 mana.
Chelley’s Sterilized Scalpel (dagger, epic) – 100 intellect.
Entrail Disgorger (dagger, epic) – 100 mana.
Eye of Purification (1H axe, epic) – 50 endurance, 50 mana.
Firethorn Mindslicer (1H sword, epic) – 50 mana, increase damage modifier of Fire spells by 1.
Lava Bolt Crossbow (crossbow, epic) – 200 mana.
Obsidium Cleaver (1H axe, epic) – 50 endurance, 50 intellect.
Ranseur of Hatred (polearm, epic) – 100 endurance, 100 intellect.
Scales of Life (trinket, epic) – Stores up to 50% of your maximum HP from heals that overheal you. On use, heals you for the amount stored.
Scorchvine Wand (wand, epic) – 50 endurance, 50 mana. [Fire]
Shatterskull Bonecrusher (1H mace, epic) – 100 endurance.
Smoldering Censor of Purity (staff, epic) – 100 endurance, 100 mana.
Spire of Scarlet Pain (staff, epic) – 200 mana.
Trail of Embers (wand, epic) – 50 mana, 50 intellect. [Fire]
Zoid’s Firelit Greatsword (2H sword, epic) – 100 mana, 100 intellect.

Beth’tilac
Funeral Pyre (staff, epic) – 100 mana, 100 intellect.
Mandible of Beth’tilac (1H sword, epic) – 100 endurance.
Spidersilk Spindle (trinket, epic) – Melee attacks that reduce you below 35% of your maximum HP cause you to gain a protective spidersilk shield, absorbing KS damage for a round.
Ward of the Red Widow (shield, epic) – 50 mana, 50 intellect.

Lord Rhyolith
Arbalest of Erupting Fury (crossbow, epic) – 100 endurance, 100 mana.
Volcanospike (1H sword, epic) – 100 mana.

Alysrazor
Alysra’s Razor (dagger, epic) – 50 endurance, 50 intellect.
Eye of Blazing Power (trinket, epic) – 20% chance on heal to heal the ally with the lowest HP for 10% of their maximum HP.

Shannox
Feeding Frenzy (dagger, epic) – 100 endurance.
Goblet of Anger (off-hand, epic) – 100 mana.
Skullstealer Greataxe (2H axe, epic) – 100 endurance, 100 mana.

Baleroc
Gatecrasher (1H axe, epic) – 50 mana, 50 intellect.
Molten Scream (off-hand, epic) – 100 endurance.
Necromantic Focus (trinket, epic) – Increase your intellect by 50 each time you deal periodic damage, stacking up to 10 times.
Shard of Torment (shield, epic) – 100 endurance.

Majordomo Staghelm
Fandral’s Flamescythe (staff, epic) – 200 endurance. Fire kitty form.
The Hungerer (trinket, epic) – 20% chance on hit to gain 2 extra actions for three rounds.
Jaws of Defeat (trinket, epic) – The next 10 spells cast that are Holy or Nature based have their AP cost reduced by 1.
Stinger of the Flaming Scorpion (wand, epic) – 100 endurance. [Fire]

Ragnaros
Arathar, the Eye of Flame (bow, epic) – 200 endurance. “Never blinking, ever burning.”
Ko’gun, Hammer of the Firelord (1H mace, epic) – 100 mana.
Matrix Restabilizer (trinket, epic) – 20% chance on hit to increase critical strike chance by 40%, gain 2 extra actions, or 100 KS for three rounds.
Sho’ravon, Greatstaff of Annihilation (staff, epic) – 100 mana, 100 intellect. “Reth! Reth! Reth!”
Sulfuras, the Extinguished Hand (2H mace, epic) – 200 mana. “Within the heart of the hammer, a single ember flickers.”
Variable Pulse Lightning Capacitor (trinket, epic) – On direct spell critical strike, gain an Electrical Charge. 20% chance on hit to fire a Lightning Bolt, doing KS damage for each charge accumulated.
Vessel of Acceleration (trinket, epic) – On use, increase your critical strike chance by 10%, and an additional 10% each time you critically strike, up to five times.

Hour of Twilight

Asira Dawnslayer
Corrupted Carapace (shield, epic) – 50 endurance, 50 mana.
Mandible of the Old Ones (dagger, epic) – 50 mana, 50 intellect.

Twilight Father
Clattering Claw (fist, epic) – 100 intellect.
Crescent Wand (wand, epic) – 100 intellect. [Arcane]
Dragonsmaw Blaster (gun, epic) – 200 intellect.
Fanged Tentacle (dagger, epic) – 100 mana.
Rosary of Light (trinket, epic) – 20% chance on melee attack to increase your critical chance by 40% for three rounds. On use, say a prayer to the Light.
Stalk of Corruption (staff, epic) – 200 intellect.
Treachery’s Bite (1H sword, epic) – 100 intellect.
Veil of Lies (trinket, epic) – 20% chance on hit to increase your dodge by 30% for three rounds.
Writhing Wand (wand, epic) – 100 mana. [Nature]

End Time

Echo of Baine
Axe of the Tauren Chieftains (2H axe, epic) – 200 endurance.
Dragonshrine Scepter (1H mace, epic) – 50 mana, 50 intellect.

Echo of Jaina
Jaina’s Staff (staff, epic) – 100 mana, 100 intellect.
Dragonshrine Scepter (1H mace, epic) – 50 mana, 50 intellect.
Ward of Incantations (shield, epic) – 100 intellect.

Echo of Sylvanas
Dragonshrine Scepter (1H mace, epic) – 50 mana, 50 intellect.
Windrunner’s Bow (bow, epic) – 200 endurance.

Echo of Tyrande
Crescent Moon (1H axe, epic) – 100 mana.
Dragonshrine Scepter (1H mace, epic) – 50 mana, 50 intellect.

Murozond
Arrow of Time (trinket, epic) – 20% chance on hit to gain 2 extra actions for three rounds.
Bronze Blaster (gun, epic) – 100 endurance, 100 mana.
Jagged Edge of Time (dagger, epic) – 50 endurance, 50 mana.

Well of Eternity

Peroth’arn
Gavel of Peroth’arn (1H mace, epic) – 100 endurance.
Orb of the First Satyrs (off-hand, epic) – 100 intellect.
Trickster’s Edge (1H axe, epic) – 50 endurance, 50 intellect.

Azshara
Scepter of Azshara (1H mace, epic) – 100 intellect.

Mannoroth
Foul Gift of the Demon Lord (trinket, epic) – 20% chance on spellcast to increase KS by 100 for three rounds. On use, embrace the Fel energies contained within.
Varo’then’s Brooch (trinket, epic) – 20% chance on melee attack to increase KS by 100 for three rounds. On use, charge your weapon with a small amount of Fire magic (extra 20 Fire damage on hit).
Pit Lord’s Destroyer (2H mace, epic) – 100 endurance, 100 mana.
Thornwood Staff (staff, epic) – 100 endurance, 100 mana.

Dragon Soul

Random
Dragonfire Orb (off-hand, epic) – 100 mana.
Ruinblaster Shotgun (gun, epic) – 200 mana.

Morchok
Bone-Link Fetish (trinket, epic) – 20% chance on melee attack to trigger a whirlwind attack, doing 500 damage to all targets within 10 yards.
Cunning of the Cruel (trinket, epic) – 20% chance on spellcast to trigger a Shadowbolt volley, doing 500 Shadow damage to all enemies within 10 yards of your target.
Hand of Morchok (1H axe, epic) – 100 endurance.
Indomitable Pride (trinket, epic) – Attacks which reduce your health below 50% grant you a physical absorb shield equal to 50% of the damage done by the attack for three rounds.
Vagaries of Time (1H mace, epic) – 100 intellect.
Vial of Shadows (trinket, epic) – 20% chance on hit to duplicate the attack.
Windward Heart (trinket, epic) – Critical heals have a 20% chance to heal the most injured ally for 10% of their maximum HP.

Yor’sahj the Unsleeping
Bone-Link Fetish (trinket, epic) – 20% chance on melee attack to trigger a whirlwind attack, doing 500 damage to all targets within 10 yards.
Cunning of the Cruel (trinket, epic) – 20% chance on spellcast to trigger a Shadowbolt volley, doing 500 Shadow damage to all enemies within 10 yards of your target.
Experimental Specimen Slicer (2H axe, epic) – 200 intellect.
Insignia of the Corrupted Mind (trinket, epic) – 20% chance when damage is dealt to gain an extra action for a round.
Scalpel of Unrelenting Agony (dagger, epic) – 100 endurance.
Spire of Coagulated Globules (staff, epic) – 200 intellect.
Vial of Shadows (trinket, epic) – 20% chance on hit to duplicate the attack.
Windward Heart (trinket, epic) – Critical heals have a 20% chance to heal the most injured ally for 10% of their maximum HP.

Warlord Zon’ozz
Bone-Link Fetish (trinket, epic) – 20% chance on melee attack to trigger a whirlwind attack, doing 500 damage to all targets within 10 yards.
Cunning of the Cruel (trinket, epic) – 20% chance on spellcast to trigger a Shadowbolt volley, doing 500 Shadow damage to all enemies within 10 yards of your target.
Finger of Zon’ozz (wand, epic) – 50 endurance, 50 mana. [Nature]
Horrifying Horn Arbalest (crossbow, epic) – 100 mana, 100 intellect.
Seal of the Seven Signs (trinket, epic) – 20% chance when damage is dealt to gain 20% critical strike chance next round.
Soulshifter Vortex (trinket, epic) – 20% chance on hit to gain 100 KS for three rounds.
Vial of Shadows (trinket, epic) – 20% chance on hit to duplicate the attack.
Windward Heart (trinket, epic) – Critical heals have a 20% chance to heal the most injured ally for 10% of their maximum HP.

Ultraxion
Creche of the Final Dragon (trinket, epic) – 20% chance on hit to gain 40% increased critical chance for three rounds.
Morningstar of Heroic Will (1H mace, epic) – 100 endurance.

Hagara the Stormbinder
Bone-Link Fetish (trinket, epic) – 20% chance on melee attack to trigger a whirlwind attack, doing 500 damage to all targets within 10 yards.
Cunning of the Cruel (trinket, epic) – 20% chance on spellcast to trigger a Shadowbolt volley, doing 500 Shadow damage to all enemies within 10 yards of your target.
Electrowing Dagger (dagger, epic) – 100 intellect.
Lightning Rod (staff, epic) – 200 mana.
Vial of Shadows (trinket, epic) – 20% chance on hit to duplicate the attack.
Windward Heart (trinket, epic) – Critical heals have a 20% chance to heal the most injured ally for 10% of their maximum HP.

Warmaster Blackhorn
Ataraxis, Cudgel of the Warmaster (2H mace, epic) – 200 endurance.
Blackhorn’s Mighty Bulwark (shield, epic) – 100 endurance.
Bone-Link Fetish (trinket, epic) – 20% chance on melee attack to trigger a whirlwind attack, doing 500 damage to all targets within 10 yards.
Cunning of the Cruel (trinket, epic) – 20% chance on spellcast to trigger a Shadowbolt volley, doing 500 Shadow damage to all enemies within 10 yards of your target.
Starcatcher Compass (trinket, epic) – On use, gain 3 extra actions next round.
Timepiece of the Bronze Flight (shield, epic) – 100 intellect.
Vial of Shadows (trinket, epic) – 20% chance on hit to duplicate the attack.
Visage of the Destroyer (staff, epic) – 100 endurance, 100 intellect. “His presence echoed even in his absence.”
Windward Heart (trinket, epic) – Critical heals have a 20% chance to heal the most injured ally for 10% of their maximum HP.

Spine of Deathwing
Ledger of Revolting Rituals (off-hand, epic) – 100 endurance.

Madness of Deathwing

  • Blade of the Unmaker (dagger, epic) – 50 endurance, 50 mana.
  • Eye of Unmaking (trinket, epic) – Gain 50 intellect on hit, stacking up to 10 times. If a stack is not gained within 3 rounds of the previous, stacks reset.
  • Gurthalak, Voice of the Deeps (2H sword, epic) – 200 mana, 20% chance to summon a tentacle of the Old Gods to help kill your enemies (KS damage/round).
  • Heart of Unliving (trinket, epic) – On successful heal, gain a stack of Unnatural Essence, stacking up to 5 times. Restore 1 AP per stack per round.
  • Kiril, Fury of Beasts (polearm, epic) – 200 endurance, 20% chance on hit to double your size and increase damage modifiers by 1 for the encounter.
  • Maw of the Dragonlord (1H mace, epic) – 100 mana, heals have a 20% chance to bring forth cleansing flame, healing everyone in a 10 yard cone in front of you for KS*0.2.
  • No’Kaled, the Elements of Death (1H axe, epic) – 100 intellect, 20% chance on hit to unleash the elements, doing 1000 Chromatic damage to a target.
  • Rathrak, the Poisonous Mind (dagger, epic) – 100 mana, 20% chance on spellcast to poison all enemies within 10 yards of your target for 1000 Nature damage.
  • Resolve of Undying (trinket, epic) – Gain 10% chance to dodge on hit, stacking up to 3 times. If a stack is not gained within 3 rounds of the previous, stacks reset.
  • Souldrinker (1H sword, epic) – 100 endurance, 20% chance on hit to drain 10 HP from the enemy to yourself. “With each sip, a moment forever banished.”
  • Ti’tahk, the Steps of Time (staff, epic) – 200 mana, 20% chance on spellcast to give you and your two nearest allies another action next round.
  • Vishanka, Jaws of the Earth (bow, epic) – 100 endurance, 100 mana, 20% chance on hit to deal 1000 Fire damage per round for three rounds.
  • Will of Unbinding (trinket, epic) – Gain 50 endurance on hit, stacking up to 10 times. If a stack is not gained within 3 rounds of the previous, stacks reset.
  • Wrath of Unchaining (trinket, epic) – Gain 50 mana on hit, stacking up to 10 times. If a stack is not gained within 3 rounds of the previous, stacks reset.

Loot Tables

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